Comments (3)
As suggested in #19 a tooltip showing the alarm description when hovering on the alarm entry in the list could also be nice.
from kspcommunityfixes.
Separate mod appeared:
https://github.com/severedsolo/AlarmEnhancements
UPD.
In the mod, alarm is renamed after a creation.
from kspcommunityfixes.
Probably methods that need to be changed are AlarmTypeBase.GetDefaultTitle ()
(for several children)
Something like
AlarmTypeApoapsis.GetDefaultTitle ()
{
return Localizer.Format("#AlarmApoapsisDefaultTitle", FlightGlobals.ActiveVessel.GetDisplayName());
}
from kspcommunityfixes.
Related Issues (20)
- Engine effects can activate in the VAB
- ProtoPartSnapshot mixes up parameters to GetModuleMass
- EVAConstruction can alter a part's mass from what it should be when mass modifiers are involved HOT 1
- Report: ModuleDynamicNodes not working after 1.34 HOT 5
- Parts can disappear in the VAB/SPH while placing them HOT 4
- BetterEditorUndoRedo has issues with TweakScale/L HOT 7
- KAL-1000 setup is deleted when vessel/parts with KAL and robotics are stored in subassemblies
- Report: attachment node issues in 1.34 HOT 2
- Performance: TemperatureGaugeSystem.Update and CreateGauges can cause a large spike HOT 1
- ReRootPreserveSurfaceAttach does not reconnect the child attachnode to the parent part HOT 9
- Crew spots unavailable in VAB when loading Subassemblies with crew capacity HOT 5
- Agressive Negotioation strategy allows fund raising glitch
- Aggressive Negotiations: Cannot launch craft that would exceed available funds without the strategy discount
- FuelLines connected to moveable parts load in the built position after f5/f9 HOT 4
- Kerbal standing still on a part (on landed vessel) moves forward a bit every x seconds HOT 3
- AttachNodes seem to hold onto a reference to a previous part HOT 3
- The GameEvents memoryleak fix should have an option for removing modded event handlers HOT 3
- ModuleAnimateGeneric crewcapacity/IVA patch should not apply in the editor
- Better Undo/Redo can merge two steps into one HOT 3
- Undocking a double docked vehicle from another while landed causes entire vehicle to accelerate upward HOT 3
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