Comments (3)
This can't be done without side effects. The vessel type isn't an UI only thing, it's actually used in various places in the stock code, and probably relied upon by some mods.
from kspcommunityfixes.
there is no problem if ksp will make contract for capturing already captured asteroid, or something like that, because that asteroid type was set by the user,
but if there will be some exceptions spam or large side effects — it is a problem
from kspcommunityfixes.
by setting the type = SpaceObject
in the save file, I was able to change the icon, and the button is added to the GUI, so feature is already there, but hidden?
the side effect is that the vessel is not controllable if the type is SpaceObject, but the type could be changed back in the GUI, and after switching to other scene and back, the control is back.
@gotmachine
this feature could be disabled by default,
but if user want to enable it, they should be ready for side effects
from kspcommunityfixes.
Related Issues (20)
- Exception spam related to OnMouseUp() prevents clicking anything in editor HOT 4
- Undo in the editor can unintentionally revert tweaks to part modules HOT 7
- CollisionManager performance when new vessels are created. HOT 9
- Performance: tweak the settings on the max physics dt slider to allow for optimal settings HOT 7
- stock ModulePartVariants does not recreate part joints correctly when loading from a save file HOT 1
- Zero cost Tech Tree nodes make parts impossible to unlock HOT 2
- Stock inventory does not handle part mass modifiers or resource mass correctly
- Engine effects can activate in the VAB
- ProtoPartSnapshot mixes up parameters to GetModuleMass
- EVAConstruction can alter a part's mass from what it should be when mass modifiers are involved HOT 1
- Report: ModuleDynamicNodes not working after 1.34 HOT 5
- Parts can disappear in the VAB/SPH while placing them HOT 4
- BetterEditorUndoRedo has issues with TweakScale/L HOT 7
- KAL-1000 setup is deleted when vessel/parts with KAL and robotics are stored in subassemblies
- Report: attachment node issues in 1.34 HOT 2
- Performance: TemperatureGaugeSystem.Update and CreateGauges can cause a large spike HOT 1
- ReRootPreserveSurfaceAttach does not reconnect the child attachnode to the parent part HOT 9
- Crew spots unavailable in VAB when loading Subassemblies with crew capacity HOT 5
- Agressive Negotioation strategy allows fund raising glitch
- Aggressive Negotiations: Cannot launch craft that would exceed available funds without the strategy discount
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