Comments (2)
There are already at least 2 mods doing that. I am a bit reluctant to things that are already covered by other mods, as this mean handling features overlaps.
from kspcommunityfixes.
yes, but in the DatedQuickSave it is done by checking for F5 in the Update(), while in this mod, it's probably like replace the "quicksave.sfs" string
i was trying to refactor to the onGameAboutToQuicksave() but there was other problems
from kspcommunityfixes.
Related Issues (20)
- Toggle Active/Offered Waypoints/Orbits on Tracking Station HOT 3
- FastLoader allow the game to launch even when unrecoverable errors happens HOT 1
- Pathfinder loading issue (on game start) HOT 2
- Flag rendering Z depth is erroneous, leading to background flags rendered before foreground HOT 1
- Transparent Flag Parts with a Flag Image hitting the Edge of the Flag Part causes thin black Lines on Flag Part Perimeter HOT 5
- Drag cube generation issues & performance HOT 3
- Mouse sensitivity setting HOT 7
- KSP Orbit class needs to be more careful about meanMotion vs. GetMeanMotion() calls HOT 3
- Performance: Part.FindModuleImplementing improvements HOT 5
- Request: better diagnosis for CustomAttributeFormatException HOT 2
- CollectionModified exception in new drag cube system HOT 4
- Stock construction part too heavy handling HOT 8
- CraftThumbnail.TakePartSnapshot can leak camera/light objects HOT 1
- [DragCubeGeneration] Fix for in editor detached parts can cause incorrect drag cubes with modded shaders
- ISP upgrades incorrectly applied on some MOLE engines HOT 1
- Performance: ModuleScienceExperiment registers with gameevents for part prefabs HOT 1
- DragCubeGeneration patch interaction with B9PS causes vessel to not show in map view HOT 7
- New Patch: Fix Planetarium.GetUniversalTime() in editor HOT 2
- Mod Upgrade Pipeline runs on every load HOT 1
- Returning to space center when the vessel is far from the homeworld will break the camera HOT 7
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from kspcommunityfixes.