Comments (2)
There's also mapping the build id in BuildID.txt (and BuildID64.txt)
And if we ever get a lot of traction, BuildID also contains the branch name. Since Squad want to support mods, we might end up needing to recognize experimental branch(es).
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There's also mapping the build id in BuildID.txt (and BuildID64.txt)
Hmm, I don't seem to have a BuildID64.txt (0.24.2, Linux).
Since Squad want to support mods...
Oh! Very droll, sir! Very droll!
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Related Issues (20)
- [Feature]: Download cache change management
- [Feature]: Symlinks for GameData HOT 33
- Can't access registry.locked HOT 7
- [Feature]: Flatpak HOT 7
- [Bug]: CKAN just loading after trying to use a .ckan file. HOT 4
- [Bug]: Repository updated failed because of SquadExpansion created by buying/installing/leaving activating one DLC HOT 3
- [Bug]: Environmental Visual Enhancements from Blackrack's cloud mod (RaymarchedVolumetricsEarlyAccess27_03_24) not detected as a manually installed mod. HOT 3
- [Bug]: TweakScale/L displayed some error message about a DLL HOT 20
- [Bug]: NullReferenceException in `CKAN.RepositoryDataManager.<>c__DisplayClass7_0.<Update>b__1(Repository r)` HOT 3
- CmdLine: Installing from a .ckan file that depends on incompatible mods produces an unhelpful error message HOT 2
- I can't uninstall Textures Unlimited [Bug]: HOT 7
- [Bug]: Repository update failed HOT 5
- [Bug]: New Version of Parallax requires an updated dependency, CKAN still wants the older version HOT 1
- [Bug]: Proton game instances on Linux HOT 2
- [Bug]: allow-incompatible CLI option is being ignored HOT 1
- [Bug]: Access to path 'G:/steamitself/steamapps/common/kerbal space program/CKAN' is denied. HOT 1
- [Bug]: cannot have both Windows and Linux game instances HOT 3
- [Bug]: Error installing NFLV: Cannot find central directory HOT 2
- [Feature]: alert the user when the repository is older than some threshold HOT 9
- [Feature]: CKAN can have an automatic translator for the introduction of the mods HOT 2
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