Comments (4)
Hi krOoze. I cloned this repository and build it with cmake.
And It works well. Do you have anything more to test?
To set configuration for vulkan in mac os, It will be good for you to refer to this link:
https://vulkan.lunarg.com/doc/view/1.0.69.0/mac/getting_started.html
Because the vulkan sdk is not set automatically on the environment variable in the mac os.
If you don't do this, the cmake will complain. So you should do it by export
command.
And also Don't forget to set the Validation Layer json file locations.
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Thanks!
Didn't even expect it to just work just like that
The platform differences are annoying. Yea I prefer to rely on VULKAN_SDK
variable. (Same as on linux) this is done by the setup-env.sh
, as the SDK docs say. Though it means my Cmake fails for other installation methods...
Do you have anything more to test?
Nah, that's mostly all. I just need it to run. It should survive resizing, minimization, maximization, and fullscreen without crashes or any weirdness. For bonus points you could try different present mode at
Hello_Triangle/src/HelloTriangle.cpp
Line 76 in 5528dbb
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My mac spec is
Processor : Quad-Core Intel Core i5
Graphics : Radeon Pro 570
OS : macOS Catalina 10.15.3
In my machine with all of present modes such as IMMEDIATE
, FIFO
, MAILBOX
, All of cases such as resizing, minimization, maximization, and fullscreen does not cause any errors or crashes.
The application is stable in my machine!
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Thanks again @ChanLee1123. I very much appreciate the help.
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Related Issues (11)
- Why MaxFlightNumb should be always 2? HOT 17
- Question about the frame synchronization model HOT 3
- build on ubuntu HOT 4
- fpsCounter didn't show fps counter in window's title HOT 4
- Feature request: c branch HOT 4
- Missing return statement in VulkanIntrospection.h HOT 1
- linux support HOT 3
- failing VULKAN_VALIDATION HOT 1
- DXGI based swapchain wrapper HOT 2
- Validation Error caused by vkAllocateMemory-deviceCoherentMemory HOT 4
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