Comments (6)
Yes, how function tables works has changed. I guess we don't have testing for that. Can you perhaps make a little standalone testcase for this?
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This should be fixed now, but have not confirmed with a testcase.
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Thank you for the update. I don't have a standalone testcase but I will check it against my previous code that failed and will update to let you know if it works with that. Thank you once again for all the updates.
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I checked it against my previous code and still get the same error:
ReferenceError: Can't find variable: FUNCTION_TABLE. Source: file:///opt/usr/apps/cDe1v9MApN/res/wgt/assets/sources/js/libs/box2d_202.js:43069 (Line: 43069). Forcefully disabling component!
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If this functionality has changed, what is the best way to detect/use collision events right now? Or is there any other way? As in, how have other people been getting collision events and such? Any help would be greatly appreciated. Thank you once again.
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If it still fails, please provide a testcase i can reproduce the problem with.
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Related Issues (20)
- b2Vec2 won't free HOT 2
- Unable to build latest on macOS Mojave with [email protected] HOT 5
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- missing runtime methods for allocating arrays HOT 4
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- is there typescript declaration file (d.ts) for this project? HOT 2
- Box2d 2.4.0
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- May I ask why the calculation results are different on the ios and android platforms HOT 2
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- How to build? I want to build the debug version of javascript file
- Position not getting what is set
- Uncaught (in promise) cannot construct a b2Draw, no constructor in IDL
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