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kontiki-games's Projects

ai4animation icon ai4animation

Bringing Characters to Life with Computer Brains in Unity

box2d icon box2d

Box2D is a 2D physics engine for games

character_animation icon character_animation

A Re-implementation of the paper "A Deep Learning Framework for Character Motion Synthesis and Editing"

corrade icon corrade

C++11 multiplatform utility library

eastl icon eastl

EASTL stands for Electronic Arts Standard Template Library. It is an extensive and robust implementation that has an emphasis on high performance.

imgui icon imgui

Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies

leedl-tutorial icon leedl-tutorial

《李宏毅深度学习教程》,PDF下载地址:https://github.com/datawhalechina/leedl-tutorial/releases

magnum icon magnum

Lightweight and modular C++11 graphics middleware for games and data visualization

pfnn icon pfnn

Build of code from Daniel Holden's Orange Duck web site (not affiliated).

pfnn_new icon pfnn_new

Phase-Functioned Neural Networks for Character Control

theano icon theano

Theano was a Python library that allows you to define, optimize, and evaluate mathematical expressions involving multi-dimensional arrays efficiently. It is being continued as aesara: www.github.com/pymc-devs/aesara

theano-tutorials icon theano-tutorials

Bare bones introduction to machine learning from linear regression to convolutional neural networks using Theano.

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