Comments (2)
struct y;
struct x { struct y *p; /* ... */ };
struct y { struct x *q; /* ... */ };
int vv(){
struct y;
struct x2 { struct y *p2; /* ... */ };
struct y { struct x2 *q; /* ... */ };
}
from c4go.
// Link: http://en.cppreference.com/w/c/language/struct
struct yS;
struct x { struct yS *p; int ax;};
struct yS { struct x *q; int ay;};
int test_vv(){
struct yS var_y;
struct x var_x;
var_x.p = &var_y;
var_x.ax = 10;
var_y.q = &var_x;
var_y.ay = 42;
is_eq(var_x.ax , 10);
is_eq((*var_x.p).ay , 42);
struct yS;
struct x2 { struct yS *p2; float bx2; };
struct yS { struct x2 *q; float by ; };
struct yS var_y2;
struct x2 var_x2;
var_x2.p2 = &var_y2;
var_x2.bx2 = 100;
var_y2.q = &var_x2;
var_y2.by = 420;
is_eq(var_x2.bx2 , 100);
is_eq((*var_x2.p2).by , 420);
}
from c4go.
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from c4go.