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RobDangerous avatar RobDangerous commented on June 30, 2024

MingW does now work from what I've heard but if you use Direct3D (which is recommended) you will run into problems compiling shaders. For D3D12 you can probably make it work by using DXC instead of FXC.

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bluesillybeard avatar bluesillybeard commented on June 30, 2024

I'm mainly focused on getting Vulkan to work. The command I'm using is ./make --compile --lib --target windows --arch x86_64 --debug --graphics vulkan, which fails due to the Vulkan SDK not being present. The same command works fine on Windows.

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bluesillybeard avatar bluesillybeard commented on June 30, 2024

In a week or so I'll be able to focus my time into this, for now though I can't really help much.

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SunDaw avatar SunDaw commented on June 30, 2024

The Vulkan SDK is neither part of MinGW nor Windows SDK - you will need to install that separately in either case. And on Windows Kinc expects to find the path to it via an environment variable (https://github.com/Kode/Kinc/blob/main/kfile.js#L111) - so you'd need to set that up first before running kmake (and I don't know how well that works for cross-compiling purposes)

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