Comments (7)
It is supposed to ignore hidden Unix paths (aka everything which includes a dirname which starts with a dot). This is mainly for .git directories to make things easier for chokidar but it's so common to put tons of stuff in .something dirs that I ignore all of it. Do you really want a hidden lol path?
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hahaha not a hidden "lol" path, but for example, i'm using npm to install gecko and some people use nvm to manage versions of node, nvm for example use a path named /home/user/.nvm/versions/node/etc... like /home/rzial/.nvm/versions/node/v9.11.1/lib/node_modules/gecko2d/Kha
. When they try to compile with the command line, which uses khamake/out/main.js -> run, the compilation fails.
I don't know what can i do to fix this if every path hidden is ignored.
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That's unfortunate. OK, let's change it to ignore only .git then.
from khamake.
I'll send you a pr tomorrow, thanks Robert!
from khamake.
Hi @RobDangerous, this is just a ping :P do you think this pr can be merged?
from khamake.
Yes, I think so.
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thanks
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Related Issues (20)
- [addProject] assets exported to wrong path
- [addProject] nested addProject calls don't seem to work
- Resource busy or locked HOT 5
- Source code not recompiled on change HOT 11
- project.addAssets with absolute path fails
- --haxe3 doesn't work with --watch HOT 3
- Automate kha_version define HOT 5
- Texture atlas generation HOT 9
- Issues Building With Latest Khamake+Koremake HOT 13
- addAssets('../Assets/**') not including files HOT 3
- A library's addDefine gets ignored HOT 1
- Chokidar v3 request
- Shader compiler error writes to log.info() instead of log.error()?
- A library's full path is used for addDefine
- khafile.js -> await project.addProject("xyz") breaks code-completion (haxe doesn't build cache anymore) HOT 5
- CLI flag grep compat
- Should return non-success error code on compilation failure
- Store/query mapping from original asset filenames to renamed/converted asset filenames
- Khamake silently ignores khafile.js errors
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