Comments (6)
This does not look like "Kha latest from git" at all. Please show us the first lines of the build output. Also please note that your globally installed version of Haxe is irrelevant for Kha.
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Oh and also please use the issue template next time - wouldn't even have to ask for the build output if you had done that.
from kha.
Hi, sorry for that, i'll be more careful next time.
You mean these lines?
Using Kha (131001da) from /home/em/Kha
Using Kinc (890baf38) from /home/em/Kha/Kinc
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Those are the important ones, yes. So it is indeed current Kha. Try to delete the build dir so everything gets recreated, cpp_uint32array stopped existing last August.
from kha.
That worked, thank you! I initialized the project using kode studio, may that have been the problem?
EDIT: actually looking at it, it's cuz I used the latest release which is dated 2018, my bad. Thank you again for the help.
from kha.
Kode Studio is a bit outdated, please use vscode and the Kha extension pack (just search for Kha in the extension panel) until I manage to change that.
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Related Issues (20)
- Problems with setting uniform float on opengl (observed on Windows 11 and HTML5) HOT 1
- [html5] Refresh rate detection delays System.start for 2 seconds HOT 4
- Reuse ide completion server for faster builds HOT 3
- gl_FrontFacing yields different results on HTML5 and D3D11-Krom HOT 3
- [Krom] Binding render target for compute shader doesn't work
- Binding specific mip-levels for images HOT 1
- No Audio on MacOS and iOS
- No stencil buffer write with direct3d11/12
- Ucs2 only supports flash and js HOT 3
- g2.drawImage() issue on android target HOT 4
- WAV sound is null with loadSoundFromPath on the linux target HOT 4
- [HL] Matrix uniforms are incorrectly transposed
- macOS build fails on Apple Silicon (M1) due to linking issues HOT 3
- [Windows] Assets.loadBlobFromPath never gets to trigger a success or failure callback. HOT 1
- VSync-like behaviour even tho it is off, but only when the App Window is focused HOT 3
- Image.unlock() doesn't update Image.at() results HOT 10
- [HL] No way to find out whether loading a sound failed
- Implement gamepad vendor and id attributes in Krom and HL backends HOT 4
- Intermittent crashes if HXCPP_GC_MOVING is enabled. HOT 1
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