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interact.js

JavaScript drag and drop, resizing and multi-touch gestures with inertia and snapping for modern browsers (and also IE8+).

Gitter

Features include:

  • inertia and snapping
  • multiple interactions
  • cross browser and device, supporting the desktop and mobile versions of Chrome, Firefox and Opera as well as Internet Explorer 8+
  • interaction with SVG elements
  • being lightweight and standalone (not yet another jQuery plugin)
  • not modifying the DOM except to support IE8 and to change the cursor (but you can disable that)

Installation

  • Bower: bower install interact
  • npm: npm install interact.js
  • Direct download the latest version: http://interactjs.io/#download
    • Rails 4 app development (using Rails Asset Pipeline)
      • Download the file interact.js (development version) into a new sub-directory: app/vendor/assets/javascripts/interact
      • Add //= require interact/interact in app/assets/javascripts/application.js (above //= require_tree .)
      • Restart the Rails server
  • jsDelivr CDN: <script src="//cdn.jsdelivr.net/interact.js/1.2.6/interact.min.js"></script>
  • cdnjs CDN: <script src="//cdnjs.cloudflare.com/ajax/libs/interact.js/1.2.6/interact.min.js"></script>

Documentation

Visit http://interactjs.io/docs for the API documentation.

Example

var pixelSize = 16;

interact('.rainbow-pixel-canvas')
  .origin('self')
  .draggable({
    snap: {
        targets: [ interact.createSnapGrid({
          x: pixelSize, y: pixelSize
        }) ]
    },
    // allow multiple drags on the same element
    maxPerElement: Infinity
  })
  // draw colored squares on move
  .on('dragmove', function (event) {
    var context = event.target.getContext('2d'),
        // calculate the angle of the drag direction
        dragAngle = 180 * Math.atan2(event.dx, event.dy) / Math.PI;

    // set color based on drag angle and speed
    context.fillStyle = 'hsl(' + dragAngle + ', 86%, '
                        + (30 + Math.min(event.speed / 1000, 1) * 50) + '%)';

    // draw squares
    context.fillRect(event.pageX - pixelSize / 2, event.pageY - pixelSize / 2,
                     pixelSize, pixelSize);
  })
  // clear the canvas on doubletap
  .on('doubletap', function (event) {
    var context = event.target.getContext('2d');

    context.clearRect(0, 0, context.canvas.width, context.canvas.height);
  });

  function resizeCanvases () {
    [].forEach.call(document.querySelectorAll('.rainbow-pixel-canvas'), function (canvas) {
      canvas.width = document.body.clientWidth;
      canvas.height = window.innerHeight * 0.7;
    });
  }

  // interact.js can also add DOM event listeners
  interact(document).on('DOMContentLoaded', resizeCanvases);
  interact(window).on('resize', resizeCanvases);

See the above code in action at http://codepen.io/taye/pen/YPyLxE

License

interact.js is released under the MIT License.

interact.js's People

Contributors

taye avatar stephen-james avatar horstvanbommel avatar stbaer avatar roboncode avatar danperkins avatar jdewit avatar hauptmech avatar afc163 avatar veloce avatar tclift avatar tombyrer avatar peterdavehello avatar pborreli avatar noahlaux avatar mortonfox avatar marian-r avatar ltfschoen avatar jonathanpicques avatar jimf avatar gaspard avatar demis-palma avatar braaam avatar bripkens avatar adamgruber avatar

Watchers

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