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Kjell Hedström 's Projects

blog_linkedlist_vs_vector icon blog_linkedlist_vs_vector

Code snippets from: http://kjellkod.wordpress.com/2012/02/25/why-you-should-never-ever-ever-use-linked-list-in-your-code-again/

bzip2 icon bzip2

bzip2 - win32 friendly and using cmake

communitydparules icon communitydparules

Network Monitor DPA rules and example rules that require client modifications but with all the logic in place

concurrent icon concurrent

Concurrent wrapper for "any" object. All calls to the public API of the object are executed asynchronously in FIFO order.

cppcoreguidelines icon cppcoreguidelines

The C++ Core Guidelines are a set of tried-and-true guidelines, rules, and best practices about coding in C++

deathknell icon deathknell

A class that allows a final callback when fatal errors (SEGV, SIGKILL, etc) are received

excalidraw icon excalidraw

Virtual whiteboard for sketching hand-drawn like diagrams

g0log icon g0log

SYNCHRONOUS extremely simple logger. One log file created per code file that uses it. Should only be used single threaded. Mimics somewhat G3log in its API

g2log icon g2log

g2log exported from bitbucket

g2log-dll icon g2log-dll

asynchronous logging via g2log in a dll (preliminary research)

g3log icon g3log

G3log is an asynchronous, "crash safe", logger that is easy to use with default logging sinks or you can add your own. G3log is made with plain C++14 (C++11 support up to release 1.3.2) with no external libraries (except gtest used for unit tests). G3log is made to be cross-platform, currently running on OSX, Windows and several Linux distros. See Readme below for details of usage.

go2log icon go2log

Go (golang.org) port/spin-off of KjellKod's G3Log (cpp). G2Log is similar to G3log in that it is an easy to use asynchronous, "crash safe" logger.

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