Comments (7)
I was able to get my kivy app running on my dev iphone using the old Xcode method describe here: http://kivy.org/docs/guide/packaging-ios.html
So I am now confident that i have my certificates set up correctly, in case that helps narrow down this problem.
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I have a little more information about this failure.
I have continued using
buildozer ios debug deploy
to compile my game for iOS, and then I open the .xcodeproj in .buildozer/ios/platform/kivy-ios/app-myappname/ and use XCode to actually push the app to my device for testing.
Over the course of several days of testing, using two different devices (an iPhone 4 and an iPhone 3S) I noticed that fruitstrap sometimes fails at a different percentage. Sometimes at 65%, sometimes at 90%. I also noticed that the AMDeviceInstallApplication failed: error code differs. For example, the last time I tried it, it failed with -402653114
Today, to my great surprise, fruitstrap succeeded. it got all the way to 100%, and the latest changes of my app had been successfully installed on my device, no need to open XCode. I have not succeeded in repeating this success.
This makes me think the problem is a race-condition or some kind of timeout.
from buildozer.
I have to explain about fruitstrap. This project is no longer maintain
by the original creator, but you can find a lot of fork on github. I've
taken one that it seems to be an "correct" version:
https://github.com/mpurland/fruitstrap
This error is from fruitstrap, unrelated to buildozer directly. And it
would be nice if you could debug it...
I didn't experienced the error you told, so i can't say... and i'm
hesitating about doing a fork for Kivy project as well...
Le 15/02/2013 22:05, bob-the-hamster a Γ©crit :
I have a little more information about this failure.
I have continued using
buildozer ios debug deploy
to compile my game for iOS, and then I open the .xcodeproj in
.buildozer/ios/platform/kivy-ios/app-myappname/ and use XCode to
actually push the app to my device for testing.Over the course of several days of testing, using two different devices
(an iPhone 4 and an iPhone 3S) I noticed that fruitstrap sometimes fails
at a different percentage. Sometimes at 65%, sometimes at 90%. I also
noticed that the AMDeviceInstallApplication failed: error code differs.
For example, the last time I tried it, it failed with -402653114Today, to my great surprise, fruitstrap succeeded. it got all the way to
100%, and the latest changes of my app had been successfully installed
on my device, no need to open XCode. I have not succeeded in repeating
this success.This makes me think the problem is a race-condition or some kind of timeout.
β
Reply to this email directly or view it on GitHub
#9 (comment).
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I just wanted to mention that I am no longer able to reproduce this bug.
I have not updated anything on this machine, not even my local copy of buildozer, but now it succeeds every time. I am totally baffled as to why the problem suddenly fixed itself.
I am closing this issue, since it has become a WORKS-FOR-ME
from buildozer.
And now it is happening again, Failing 100% of the time for the past week. I didn't change anything except upgrading from kivy 1.5.1 to 1.6.0 on the Mac (which shouldn't even make a difference for kivy-ios right?)
from buildozer.
It has nothing to do with kivy. Did you upgrade to a newer ios? Did you change the cable? Did you reboot the tablet?
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We moved to ios-deploy :)
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