Comments (5)
Are you sure you are on the latest version? Because if you have a room adjust set, that used to cause that and has been fixed for a while
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I installed the mod through ModAssistant, and it has the same version number there as the latest release.
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Can you Screenshot me what the left settings panel looks like ingame?
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So i tested it again when i went to get the screenshot, and suddenly it seems to be working fine. Maybe I wasn't actually playing on the right version before somehow? I also removed any room rotation since steamvr had me facing the right way for once. So it seems to be fixed now, thanks for trying to help anyway though.
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Related Issues (20)
- HOW TO DOWNLOAD ON OCULUS?!?!?!? HOT 1
- Ability to lock rotation/position axes on Attached camera types? HOT 8
- Alpha mask filter
- Allow limiting the angles and positions to specific ranges HOT 5
- Movement scrips bug
- Enabling/disabling mod and loadouts. HOT 1
- FPFC is bugged thanks to the awesome roomadjust feature
- Support of YAML files HOT 3
- Ability to disable cameras ingame to save performance HOT 5
- Allow "worldCamVisibility" property for any camera type HOT 7
- Spout2 compatibility to be able to record with an alpha channel HOT 2
- Inconsistent handling of SS vs BL replays
- Add nearZ option
- viewRect's x offset is forced to a negative number relative to the width's value HOT 2
- Camera Displays Are Bound To Bottom-Left Area Depending On Their Sizes HOT 4
- Launching with editor param caps fps to 30 HOT 1
- Cameras remain attached to platform after pause-restart, even if player track moves. HOT 7
- Camera2 fails to load on 1.27 HOT 1
- Camera movement is delayed in fpfc w/ cam2 HOT 11
- Change the maximum opacity value of Transparency HOT 8
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