Comments (6)
Thank you so much!
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Btw, I think I've set the wrong label. Sorry if I did 😓
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Tried to look at sourcecode, and I think I saw that frames should be under "Movements", not "Frames". By doing that, the issue changes:
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Wait, nvm ^^
Solved it by adding a third keyframe, but the error was printing Movement scripts must contain at least two keyframes
. Pretty weird.
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Oops, seems like I messed up the loading of scripts
[ERROR @ 00:14:57 | Camera2] Failed to load Movement script zoomin.json
[ERROR @ 00:14:57 | Camera2] System.Exception: Movement scripts must contain at least two keyframes
[ERROR @ 00:14:57 | Camera2] at Camera2.Managers.MovementScriptManager.LoadMovementScripts (System.Boolean reload) [0x00064] in <385dfe21506141029338edceda9bc843>:0
Obviously, you do have two keyframes, but with how the code works right now you actually need three, so if you add a third keyframe it should work. I'll fix that.
Also, when a scene is configured to show a camera with a movement script, does the movement script start over, or does the movement start when the song starts playing, and when switching the scene, the movement is in the middle?
If you use enableInMenu
, as you do, and use the same camera ingame, the movement will continue where it left off. If you want it to reset and start from 0 you can enable syncToSong
in the movement script (Or use a different camera ingame than what you use in the menu)
Tried to look at sourcecode, and I think I saw that frames should be under "Movements", not "Frames". By doing that, the issue changes:
frames is actually the correct key, movements is what camera+ uses.
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Fixed in v0.3.26 https://github.com/kinsi55/CS_BeatSaber_Camera2/releases/latest
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Related Issues (20)
- HOW TO DOWNLOAD ON OCULUS?!?!?!? HOT 1
- Add Scene for Practice
- [feature request] positionable tracking cam HOT 6
- Attached camera does not behave like a child object HOT 2
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- Input Delay in FPFC (AMD issue maybe?) & Scene Toggles Broken in FPFC HOT 4
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- Support of YAML files HOT 3
- Ability to disable cameras ingame to save performance HOT 5
- Allow "worldCamVisibility" property for any camera type HOT 7
- Spout2 compatibility to be able to record with an alpha channel HOT 2
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- Add nearZ option
- viewRect's x offset is forced to a negative number relative to the width's value HOT 2
- Camera Displays Are Bound To Bottom-Left Area Depending On Their Sizes HOT 4
- Launching with editor param caps fps to 30 HOT 1
- Cameras remain attached to platform after pause-restart, even if player track moves. HOT 7
- Camera2 fails to load on 1.27 HOT 1
- Camera movement is delayed in fpfc w/ cam2 HOT 11
- Change the maximum opacity value of Transparency HOT 8
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