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Kink3d avatar Kink3d commented on September 18, 2024

Hi, not sure if you solved this already but try moving the decal away from the surface a tiny bit and clicking either Orientate to Nearest Face or Snap to Nearest Face on the Decal component.

In version 2.0.0 this is no longer required (decal projection is automatically updated when you alter the Transform), but this version only works with Universal Render Pipeline.

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Nolram12345 avatar Nolram12345 commented on September 18, 2024

I have already tried that, but it was still invisble. I was in the Built-In render pipeline, could that have had an effect ?

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antim0118 avatar antim0118 commented on September 18, 2024

Have you tried to change rotation (x=90 to make it look down)?

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Kink3d avatar Kink3d commented on September 18, 2024

Unfortunately, in this version (1.x.x) decal transforms cant be set directly from the transform component (projection axis isn't updated correctly). When you click those buttons does the decal re-orientate itself?

If not perhaps your plane doesn't have a collider? (required for the snap/orientate buttons).

Shouldn't be anything to do with the render pipeline. 1.x.x is designed for built-in renderer. If you are able to update your project to use Universal Render Pipeline then I would recommend it. URP is the future of Unity (and then you can use 2.0.0 of these decals, which is much better).

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