Name: Bruno Baère
Type: User
Company: Instituto Tecgraf - PUC-Rio
Bio: Computer programmer by day, hobbyist game developer sometime after midnight. Currently, he works programming computational geophysics software.
Location: Rio de Janeiro, Brazil
Blog: http://killerasus.github.io
Bruno Baère's Projects
The game developed as an implementation of the dynamic difficulty adaptivity algorithm described in my M.Sc. dissertation.
Just to experiment with bazel
ClanLib is a cross platform C++ toolkit library.
Coding exercises for Design Patterns in Moderns C++
A dice throw histogram displayer
A simple dice roll frequency chart using Chart.js
A demo using std::enable_if
Implementation of Andrzej Krzemieński's post series on std::error_code
The purpose of this Calculator is to practice unit testing in Go
CPF generator and validator in Go with fyne
Alien Attack game in GDScript from the GameDev.tv Godot 2D games course.
A Pong implementation in Godot 4
Speedy Saucer game in GDScript from the GameDev.tv Godot 2D games course
Answers to "The Go Programming Language, 1st Edition" exercises
Implementing the REST API examples from APIs REST by Alexandre Saudate
Implementation of the book series Ray Tracing in One Weekend in Go
Simple example of using a GtkTextView as console output for Lua.
Implementing @philipbuuck's HandmadeQuake in C
Exercises for the Data Analysis with Python Cognitive AI class
A quick custom profile for my GitHub account
A LAS 2.0 compliant well log reader and editor.
Learning OpenCV studies.
Repository for my Modern OpenGL studies via Udemy course.
Exercises for the Nvidia CUDA Acceleration course
Range library for C++14/17/20, basis for C++20's std::ranges
Repair Pong for Global Game Jam 2020
A RPN (reverse polish notation) calculator in C# and GTK#
Exercises solutions for the "Software Architecture (SOLID) & Design Patterns in Java" Udemy course
Exercises of the Think Python book