Related Issues (20)
- How to handle buffer creation and device memory allocation in [HPP]Device::create_buffer
- Crash on performance runs. (Gentoo Linux 2080Ti) HOT 1
- Doesn't Install, Relative Pathing Not Right, Limited Build Directory HOT 2
- Antora build is finding a bunch of broken links HOT 2
- Wrong pragma under GCC HOT 1
- Headless mode seems to be broken HOT 2
- CONTRIBUTING.adoc has a broken link
- framework/rendering/postprocessing_computepass is never used - should it be removed?
- All tests fail on Android SDK >=34 (and probably >=31) HOT 5
- Validation layer errors in shader object sample with recent SDKs
- Headless CI Running Samples with QEMU
- glTF loader for api samples is severely limited HOT 2
- Samples no longer compiling with Visual Studio 2022 17.8 HOT 14
- Issues with Vulkan-Samples setup for Android development (vol 2) HOT 4
- Store Assets in Raw and Compressed formats HOT 1
- Use staging buffers for vertex attributes and indices in [HPP]GLTFLoader HOT 2
- Add sample utilizing VK_EXT_layer_settings HOT 3
- Make sampler creation in texture loader optional
- Artifacts when resizing the subpasses example HOT 2
- calibrated_timestamps example error in vkGetCalibratedTimestampsEXT parameters
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from vulkan-samples.