Comments (7)
I really wonder how nobody got on these before.Like,no one loads anything but textures 2D ? :P
from ktx-software.
Thank you for the bug report. Please send me a PR with the fixes.
really wonder how nobody got on these before.Like,no one loads anything but textures 2D ? :P
The GL loadtests only test 2D textures but it is surprising nobody else spotted these errors. I'd be happy to accept a PR with additional tests.
The tests for the new Vulkan loader (WIP over on https://github.com/msc-/KTX) include array and cube texture tests.
from ktx-software.
from ktx-software.
I can drop the whole loader.c here if you wish.
If you have a fix for #1, please drop those lines here. No need for the whole thing.
from ktx-software.
`
texnameUser = pTexture && *pTexture;
if (texnameUser) {
texname = *pTexture;
} else {
glGenTextures(1, &texname);
}
/* load as 2D texture if 1D textures are not supported */
if (texinfo.textureDimensions == 1 &&
((texinfo.compressed && (pfGlCompressedTexImage1D == NULL)) ||
(!texinfo.compressed && (pfGlTexImage1D == NULL))))
{
texinfo.textureDimensions = 2;
texinfo.glTarget = GL_TEXTURE_2D;
header.pixelHeight = 1;
}
if (header.numberOfArrayElements > 0)
{
if (texinfo.glTarget == GL_TEXTURE_1D)
{
texinfo.glTarget = GL_TEXTURE_1D_ARRAY_EXT;
}
else if (texinfo.glTarget == GL_TEXTURE_2D)
{
texinfo.glTarget = GL_TEXTURE_2D_ARRAY;
}
else if (texinfo.glTarget == GL_TEXTURE_CUBE_MAP)
{
texinfo.glTarget = GL_TEXTURE_CUBE_MAP_ARRAY;
}
else
{
/* No API for 3D arrays yet */
return KTX_UNSUPPORTED_TEXTURE_TYPE;
}
texinfo.textureDimensions++;
}
errorTmp = glGetError();
assert(errorTmp == 0);
glBindTexture(texinfo.glTarget, texname);
errorTmp = glGetError();
assert(errorTmp == 0);
`
Before that,the glBindTexture was at the top.
from ktx-software.
This is fixed in the new code in branch incoming
. I'll backport the fix to master soon.
from ktx-software.
Item #1 is now fixed in master. #2 was already fixed in master.
Both are also fixed in incoming.
from ktx-software.
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