Comments (2)
We're in the process of trying to find a better wording/image. So even though this is a duplicate, we could as well leave this issue open for now...
from gltf.
@helviett There is a bit of confusion with the wording because of the mixing of directions and sides (forward vs front and back vs rear).
In OpenGL, cameras face -Z. By convention, it is common for objects to face towards the camera (so they face +Z). In GLTF, this convention is codified as part of the standard. Meaning:
- The forward direction is -Z, the back direction is +Z. This implies the left direction -X is and right direction is +X.
- These directions are used for things like cameras, lights, etc.
- The front side is +Z, the rear side is -Z. This implies the left side +X is and right side is -X.
- These sides are used for oriented 3D assets like characters and many props.
- For Blender where +Z is up, -Y is front and +Y is rear.
- For non-oriented assets, like maps, use the cardinal directions instead: +X east, -X west, +Z south, -Z north.
- For Blender where +Z is up, +Y is north and -Y is south.
from gltf.
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from gltf.