Comments (2)
As you're using ESP32, it's better to test using the original ArduinoWebsockets library upon which this library is based.
If there is problem, it's better to post the issue on that ArduinoWebsockets library.
I'm closing this issue now and appreciate if you can post the link to your new issue.
Good Luck,
from websockets2_generic.
For the record, answered in ArduinoWebsockets
When the client object goes out of scope, the connection is closed. If you want to keep receiving/sending messages, you should not let the object go out of scope. Instead keep interacting with it until you want it closed. You could check the wiki for more information and advanced examples for handling multiple clients and so on.
from websockets2_generic.
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