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Kevin0M16 avatar Kevin0M16 commented on July 4, 2024

Thanks for bringing up this issue. I apologize I didn't see this sooner. I haven't touched this since August 2020 when it was compatible with v2.62 (stated on the readme page). So if your game isn't v2.62 AND your save*.hg's were never touched by any other update, it's possible it could have negative effects on save files or possibly not work at all. Lot's of testing would be needed. I don't suggest using it at all at this point.

The very first zip file you created when opening NMSCoordinates should have your original save files in it. This might help to restore your save files.

If you or someone else is still passionate about fixing this for the latest update, let me know. I wasn't sure if this was still useful or needed after the changes in travel was made easier. To make this work, the save files (json) from v2.62 need to be compared to saves from v3.6. All the changes and additions noted and checked for compatibility.

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Kevin0M16 avatar Kevin0M16 commented on July 4, 2024

Update: After investigating, the save files for the last update have changed format. So until I can add the new decompression method. This will not work. I'll see what I can find out.

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Kevin0M16 avatar Kevin0M16 commented on July 4, 2024

Just an update. I know it's been a long while but I wanted to inform that I have worked on this and created the class to work with the new save files. Soon I will push a development branch if anyone is interested in testing it out.

This was my very first project and after looking it over again it's a real mess. I have plans to clean it up and possibly add new features if there are any suggestions post in issues.

Thanks.

Kevin0M16

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