Comments (2)
- Choose one of the fragment shaders from the
Fragment
directory. - Copy the source code.
- Open "Fragment" pane in Kodelife.
- Select all and paste the code.
from shadersketches.
Maybe changed since 2018 so here is how I got it to work in KodeLife (0.9.1.132)
- Open KodeLife and select New from File menu option
- Leave Vertex tab alone and go to Fragment tab and copy paste a shader from this repo - in my example the boxes.glsl
- Define resolution and time above the code you paste -
uniform float time;
uniform vec2 resolution;
- in Boxes.glsl they are called iResolution and iGlobalTime, so change these to "resolution" and "time" . If you leave them as is, it doesn't work, even if you define them above the code and in Vertex tab - don't know whats the reason but i am also not a golfer.
from shadersketches.
Related Issues (2)
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