Comments (11)
I have never seen a point cloud that has normals. How did you create it?
from pcx.
Meshlab produced it for me, and i don't want to ignore / disregard them.
I saw some mentions on Unity forums and such about it as well.
from pcx.
Could you provide a .ply point cloud data file with normals?
from pcx.
Sure,
I imported an example PLY from your project, and exported it through meshlab
Guanyin2.zip
Because it was created from a PLY without normals originally, the normals don't add information, but taking a PLY with normal information and disregarding it affects the lighting from different camera angles and different lightings.
from pcx.
I realized that it needs some changes in the basic design of the importer. It requires some amount of time to support it.
I'd like to add this to the to-do list of the project. Unfortunately, I can't afford time for it at the moment. I'll revisit it when I get free time.
from pcx.
Sure, I get it.
Any chance you can give a brief explanation about how to use the norms in the shader?
Maybe this can help me proceed, and perhaps contribute.
from pcx.
Add float3 normal : NORMAL;
to Attributes.
https://github.com/keijiro/Pcx/blob/master/Assets/Pcx/Runtime/Shaders/Point.shader#L30
Then you can use the normal in the vertex shader.
from pcx.
Thanks
The trouble I had was the math of how to use the values of the normals :)
from pcx.
I have PLY with normals as well. Perhaps I could help get this working?
from pcx.
I would also love to use ply normals in the VFX graph, in the same way you would with a pcache file
from pcx.
It would be great to use normals from the .ply file to set the particle direction in VFX graph. Would this require generating a normals texture, in addition to colour and position maps?
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Related Issues (20)
- SV_VertexID semantic is not supported on GLES 2.0 at line 17 (on gles) HOT 2
- Shader - .ply in pink HOT 3
- Disk shader issue HOT 3
- Particles disappears when looked at from a specific direction. HOT 3
- .ply file not generating particles in vfx graph HOT 5
- Unity Newbie needs help to use your package HOT 1
- What is point size dependent upon? HOT 1
- Point Size properties : Compatibility Check HOT 4
- Can't take pictures in Hololens HOT 1
- Want to use the Compute buffer option. HOT 2
- PCX with MacBook M1 Arm Chip HOT 3
- unity extremely lag and slow HOT 15
- color encoding not working correctly on kinect rgb images
- Lighting effect on a Point cloud. HOT 4
- Point Size HOT 1
- Points don't appear in RayTraced Reflections. HOT 2
- Reversed HOT 1
- [Question] Jitter / Window screening in VR? HOT 1
- Can you update the branch HOT 1
- The rendered .ply point cloud is mirrored HOT 1
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from pcx.