Comments (7)
Hmm, it seems the shader used for the capsule doesn't make correct motion vectors. Could you provide this project for testing?
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Nope, this is Standard (Specular) Unity shader.
I noticed that this happens if the far clipping plane set to 5000.
Test project [Link removed]
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Thanks for providing the project!
The issue can be solved by increasing the depth filter coefficient. Here:
https://github.com/keijiro/KinoMotion/blob/master/Assets/Kino/Motion/Shader/Reconstruction.cginc#L28
This possibly causes side effects but seems working in this case. Could you give it a try?
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It has no effect... I tried to set it to 50, 75 and 100.
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Please try 150 and 200 :)
I tried 150 and it seemed to work.
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Well, I tried but no luck on my side.
https://s31.postimg.org/8e76q0n2j/Motion_Blur_Bug.png
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Thanks for clarifying!
So, this problem might be harder than what I thought. I'll look into it more precisely. Unfortunately, I have no good workaround for it at the moment. Please consider decreasing the far value as much as possible.
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