Comments (8)
hey, @Shalevv how did you manage to use it in VR? I am trying around with this and I get an error CS0246 as soon as I activate the VR support [C:\Program Files\Unity\Hub\Editor\2019.3.15f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\UI\Core\InputField.cs(1798,17): error CS0246: The type or namespace name 'Event' could not be found (are you missing a using directive or an assembly reference?)]
It would be great to hear from you guys!
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Could you provide a screenshot?
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Sure, the one with the wall is the app build and the one with the clip is inside unity project.
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I didn't mention, It is in HDRP.
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any idea? its is also in Unity 2019.4.1
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I only use Dkvfx on Editor, so I wonder if there is a problem with runtime.
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@NievesDLFG Did you find out how? really need it!
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Related Issues (19)
- Metal: Error creating pipeline state (Hidden/Dkvfx/Convert): Link failed HOT 6
- Using the DKvfx on my own projects HOT 10
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- Error appears after installing CinemaMachine from package manager inside Dkvfx project. HOT 6
- Is it possible to have more than one HAP player in one scene with DKVFX ? HOT 7
- Is it possible to crop particles ? HOT 3
- VFX depth strange offset HOT 1
- Multiple instances problem? HOT 2
- Streaming Assets Folder not recognizing HAP files: "Failed to Open Stream" HOT 2
- Multi-Sensor videos HOT 4
- Metadata asset HOT 2
- Multiple cameras HOT 3
- Hap conversion parameters HOT 2
- different videos/assets in one scene HOT 3
- Wrong depth decoding HOT 1
- Best way to use Dkvfx with a modified version of KlakHap HOT 2
- Removal of HAP support for Mobile Support (ie Quest) HOT 10
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