Comments (1)
Scenes will have two hierarchies: shapes/geometry and motions/animators.
Motion-groups will control the timing of their children, much like groups affect the transforms of their children.
Animator are analogous to geometry. They do stuff within the time context of their motion hierarchy.
Should be clearer when I make some demos.
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Related Issues (20)
- Error on loading testsuite: "COMPILE-FILE-ERROR" HOT 28
- Very impressive work! HOT 3
- stable kons-9 commit HOT 27
- Error for GLSL 4.10 not supported HOT 9
- Detailed installation instructions for all platforms -- volunteers needed HOT 37
- Failed to build on ECL HOT 2
- add tests to make sure kons-9 can run in modes suitable for scientific and engineering computing HOT 10
- Undocumented build-time requirement on *READ-DEFAULT-FLOAT-FORMAT* HOT 12
- another scientific and engineering issue: z-up vs. y-up HOT 2
- Add test coverage to the test suite
- Make test suite run faster in GitHub Actions
- vulkan port merge HOT 47
- Steam Deck Compatibility HOT 1
- Graphics windows flashes and closes on Portacle/SBCL on Win11 x64 HOT 1
- Idea for optimization HOT 9
- (question): What is the full list of licences used in KONS-9? HOT 1
- Links to PAX documentation broken in README.md
- `(run)` does not dispatch a new thread HOT 4
- color - alpha transparency not working HOT 1
- UI Menus have no text or text is blank HOT 1
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