Comments (2)
Avatar的更多支持已经写入v2.1 roadmap
未来版本会试图加入特效图层并且模拟。
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椅子自带强制动作/隐藏身体/强制装备的特性已经知晓,不过需要未来正式支持添加椅子时才会加入。
(其实部分骑宠自身也声明了removeBody 我装作瞎而已XD)
1932377 1932379 很可能和removeBody相关,晚上我去试一下看看怎么实现,如果失败就暂时搁置
1932209 抱歉我的CMST版本里没有这个骑兽 无法测试...
1983325 图层问题 这个不止是它,1983238也有同样的问题,原因是座驾部件在声明z层的时候不是用zmap标准字符串声明,而是用一个(int)0表示,导致排序错误。这个会试图想办法处理。(对。。这些部件不走avatar规则,和普通effect图层一样了。。)
1983326 昨晚的commit已经修复的很完美了应该...
其他 属性写在椅子上的 未来实现(大概正确方式是通过椅子自动加载座驾,而不是反查)
感谢一系列的排查,大概avatar的更新可能在2.0版本内告于段落了。如果是容易实现的特性会立即实现,否则搁置等待进度表...
另外,建议有新的发现不要edit,直接comment更好一点因为edit的话GitHub是没有邮件推送看不到啦(
edit1:
可能removebody有很大概率修理一些东西,又有很大概率把其他的修坏...
因为如果removebody会修正角色坐标的话,现有的一些已经校准坐标的骑宠就会出现问题了...
总之看运气吧 😄
edit2:
目前avatar还有一个重要的特性没有时间实现,就是部件的vslot机制,这个会影响到部件之间的覆盖隐藏关系,比如头盔是否覆盖某一层头发/覆盖耳环等等... 嗯...总之等待未来实现吧_(:з)∠)_
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