Comments (6)
This seems much harder than I thought. It seems to go through some weird wrapper (I suspect we literally get WebGL, and the thing is probably designed to go through IPC). It also gets ES 2.0 only, which disables most useful advanced video rendering features.
I wonder if there's any way to sidestep the PPAPI wrappers, and get to native rendering APIs?
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Thanks for this great library. I can finally play HEVC videos in my electron app without transcoding them.
I think the issue with CPU usage is the output device. Hardware decode is working but the problem is that the output device is still software.
Currently mpv.property('hwdec', 'vaapi');
seems to reduce CPU usage a little.
When setting mpv.property('vo', 'vaapi');
or mpv.property('vo', 'gpu');
, the CPU usage is near-zero but the video is shown in its own window rather than in the browser. If it's somehow possible to capture the output when vo
is set and display it in the app then I think this would be solved.
As a complete hack I wonder if it would be possible to open MPV's created window off the screen and use WebRTC to pull the output into the electron browser window.
edit: mpv.property('hwdec', 'vaapi-copy');
gives the best results on linux, assuming supported devices, etc. Not quite as low as mpv
on its own but gives me less than half the CPU usage I get with mpv.property('hwdec', 'vaapi');
from mpv.js.
On Windows, it should work out of the box (as long as libmpv is linked to the correct ANGLE binary).
On Linux/Intel, you'd somehow need to thread through the Xlib handle or something similar. Linux/nvidia might work if chromium uses GLX.
https://github.com/mpv-player/mpv/blob/master/libmpv/opengl_cb.h#L112
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When using mpv.js on Intel+Win7-x64 chipset the hardware acceleration seems to be disabled (CPU usage around 80% on when I run the example) whereas the standalone mpv player play the ToS file without loading the CPU more than 10%.
Any idea how to know why and what to do to solve this issue ?
from mpv.js.
Do you have hwdec enabled in standalone mpv?
from mpv.js.
Yes I guess, in fact it is automatically detected by the standalone mpv (no need to provide any further command line arguments).
Whereas, when I try to force mpv.js to use hwdec (for instance provide it the argument vo=opengl or vo=direct3d) it craches or stays idle.
from mpv.js.
Related Issues (20)
- Can‘t load plugin on windows with electron 4.2.9 HOT 1
- Using nwjs HOT 1
- MPV not request method GET and "couldn't load plugin" - Ubuntu HOT 2
- Pepper is deprecated HOT 3
- MacOS failed to initialize mpv GL context. HOT 1
- High CPU Usage & Audio Video Desync for Certain Devices
- undefined symbol: avcodec_parameters_to_context
- ubuntu 18.04 couldn't load plugin HOT 1
- [Linux] Plugin builds and loads in electron but the video is not playing HOT 1
- How to use libmpv.so HOT 1
- How should I achieve video recording ?
- NaCl SDK was deprecated by new chrome version, has any plan tranfer from naci to WebAssembly? HOT 5
- addEventListener("message“,(e)=>{}),
- WebGL Implementation
- opengl_cb API removed from newest MPV HOT 1
- Project dead? HOT 4
- how to play .avs video HOT 1
- "failed to initialize mpv GL context" since chromium 89 (electron 13.0.0 or nw 0.52.0) HOT 4
- Can't find dlls/libraries HOT 1
- Can libmpv-2.dll be used instead of mpv-1.dll
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