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jrouwe avatar jrouwe commented on July 28, 2024

The coloring rules for MotionTypeColor are very simple:

case EShapeColor::MotionTypeColor:
// Determine color based on motion type
switch (body->mMotionType)
{
case EMotionType::Static:
color = Color::sGrey;
break;
case EMotionType::Kinematic:
color = Color::sGreen;
break;
case EMotionType::Dynamic:
color = Color::sGetDistinctColor(body->mID.GetIndex());
break;

The only reason why a body would be gray is if it is static. All sGetDistinctColor's differ from gray:

image

(note the first and last ball have the same color because sGetDistinctColor repeats after 36 colors)

So I don't understand how a dynamic object could be gray and it is also not something I see happening in the samples app.

from joltphysics.

Snouf-ID avatar Snouf-ID commented on July 28, 2024

an random drive bug, color is ok in code, sorry

from joltphysics.

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