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dfreedm avatar dfreedm commented on June 24, 2024

Ah yep, that'd be a pretty easy optimization.

I'm trying to think of a simpler hit testing heuristic for the common case, maybe using the bounding box of the current target and its children? I'd love to hear other ideas.

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RByers avatar RByers commented on June 24, 2024

Jacob Rossi from the IE team argued for why the spec'd behavior was good here: http://lists.w3.org/Archives/Public/public-pointer-events/2014JanMar/0060.html

But we can still avoid doing a hit test on move when:

  • the pointer has been captured,
  • the capturing element has no pointerenter/pointerleave handler, AND
  • the capturing element and it's ancestors have no pointerover/pointerout handlers (which are discouraged anyway)

I suggest we change polymer to do this now. If it's difficult we can always start with a simpler version that just avoids the hit test whenever the pointer has capture and leave it as a lower-priority bug that you don't get pointerover/out/enter/leave when crossing the boundary of the captured element.

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