Comments (4)
I'll fix this and setup CI so the build doesn't break in the future.
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Thanks!
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Thanks for following up on this.
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Related Issues (20)
- enhancement packing charts HOT 2
- Is it possible to get the texture from the UV construction? HOT 1
- Merging charts is too slow
- xatlas cause memory leak
- Two questions
- faceVertexCount pb
- Consider restoring texture repack example?
- Question about checking for zero-area-faces?
- Getting Face Materials from Packed Mesh
- co_await support
- Question: mesh transforms
- webassembly build for in browser usage? HOT 1
- How to use this library for regenerating Diffuse UV maps in Unreal Engine? HOT 3
- Packing UV meshes results are invalid HOT 2
- How can chart in internal::pack::Chart be rotated? HOT 2
- support for quad meshes HOT 2
- compilation error: libgtk3 not found error even though gtk is installed HOT 1
- Some charts are flipped after packing HOT 2
- weights dont do anything
- Keep original UVs? HOT 1
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