Comments (7)
I have successfully tested mobile apps on desktop in the AIR simulator. Be sure to update to the latest SWC, though. The old one is not compatible.
from monsterdebugger-client-starling.
this morning i replace the MonsterDebuggerMobile.SWC with MonsterDebugger.SWC in my mobile project it works.
Is MonsterDebuggerMobile.SWC only use when i package app to a real physical device ?
if i debug my app on desktop i should use MonsterDebugger.swc ?
from monsterdebugger-client-starling.
Yeah, I think MonsterDebuggerMobile.SWC is supposed to be used when running on a physical mobile evice.
from monsterdebugger-client-starling.
Hi,Josh
I TEST on my phone
I put the MonsterDebuggerMobile.SWC in to my mobile project class path, it did not work.
then i put MonsterDebugger.SWC in to my mobile project class path,it works and i saw my trace message in Monster Debugger console ,BUT APP crashed.
iOS 9.3.4, iPhone6 , air 22
this is code:
MonsterDebugger.initialize(this,"192.168.2.8");
MonsterDebugger.trace(this, "Hello World!");
could give any suggestion?
from monsterdebugger-client-starling.
I have do more test now: iPhone 6, AIR SDK 22, mobile project;
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use starling 1.9 and MonsterDebugger.swc saw trace msg in Monster Debugger console in the new tab
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use starling 1.9 and MonsterDebuggerMobile.swc nothing, no new tab in Monster Debugger
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use starling 2.x and MonsterDebuggerMobile.swc nothing, no new tab in Monster Debugger
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use starling 2.x and MonsterDebuggerMobile.swc nothing, no new tab in Monster Debugger
these swf file is down load from your github page
from monsterdebugger-client-starling.
I did not write the original network code, and I did not modify it in any way. I only added support for the Starling display list. I do not know why it would not connect.
from monsterdebugger-client-starling.
hi josh ,I solved the problem, run the initialize code later ,it work ok now.
thanks
from monsterdebugger-client-starling.
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