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Mark Rudolph's Projects

backpropagation icon backpropagation

theoretic and numeric explanation of the back-propagation algorithm

blossom icon blossom

blossom algorithm for creating maximum match for arbitrary unidirected graph

btc_marketcap icon btc_marketcap

oracle, contract and client example - updates current BTC marketcap in contract on ganache via Coinmarketcap.com

dome icon dome

declarative angularjs webGL-svg-css3D framework

dome-vr-xr icon dome-vr-xr

minimal-delta conversion of webVR application to webXR

dome-vr4 icon dome-vr4

experimental 3D/VR framework based on dome-vr2/dome-vr3 - native ts/js and simplified

dome2 icon dome2

declarative angular2 webGL svg framework

dome_videos icon dome_videos

i3D/VR examples captured on minimal quality mp4 with hand camera interaction

erc20 icon erc20

truffle-ganache-metamask contracts and dApp development - uses openzeppelin-solidity base StandardContract.sol as parent for truffle unboxed contract TutorialToken.sol

hello2 icon hello2

experimental blockstack decentralized authentication

hyperbolic icon hyperbolic

modules for testing and visualizing transforms in Hyperbolic space

learnjs icon learnjs

Prepared Workspace for "Serverless Single Page Apps" @ Pragprog

meta-forms-mf2 icon meta-forms-mf2

metaforms es6-jspm back-end and enclosed ng2-ts-jspm front-end client

meta-web icon meta-web

generative metaform based interactive 3D and VR environment for production and performance

ruby_dsl_3d icon ruby_dsl_3d

DSL using Ruby language syntax for 3D object generation - Generative Arts paper and RubyKon presentation

sfpi icon sfpi

synthesis from performance information

subscription icon subscription

Subscription service with ETH/USD oracle and client, subscriptions triggering simulated renewal-reminder service

synthgradients icon synthgradients

research and examples of networks using synthetic gradients as opposed to backpropagation

three icon three

three.js data visualization tests/POC

three_papers icon three_papers

three papers - Virtual Cinematography, Metaforms, and Gaze-Guided Cinema

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