Comments (1)
Hi @kidapu ,
The issue seems to be related to what was reported here in this other issue #27
Please have a look and if you find a solution let me know!
Thanks,
Jorge
from unityosc.
Related Issues (20)
- Not working on Android HOT 4
- Timing Problem/Question (Packet loss?) HOT 1
- Too big latency when Recieving high rate OSC message. HOT 2
- Doesn't work on UWP (HoloLens) HOT 3
- Client Doesn't Exist HOT 1
- Get an OscBundle HOT 6
- Performance issues HOT 1
- OSCHandler GameObjects continue instantiating without being destroyed HOT 6
- Client doesn't exist HOT 5
- Send / Receive extended ASCII strings HOT 1
- How to "message.add"? HOT 2
- Comparing OSC Message HOT 1
- Receiving from external IP HOT 1
- Assets/OSCHandler.cs(96,23): error CS0619: UnityEngine.Network' is obsolete HOT 1
- MIDI HOT 1
- Assets/Editor/OSCHelper.cs(41,29): error CS0246: The type or namespace name `ClientLog' could not be found. Are you missing an assembly reference? HOT 1
- impossible to tell if you have received a new message HOT 12
- Can't debug Data from Log. HOT 3
- value.GetType() use causes AOT compile issues on iOS HOT 4
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