Comments (2)
Happy you like Marathon @onmyway133! 😄 Marathon copies your script into its own directory (~/.marathon
), and uses the Swift Package Manager to create an Xcode project for your script there. This is to avoid having to clutter your folders with files like Xcode projects and dependency checkouts.
To edit the script using Xcode again, simply call marathon edit <path-to-script>
.
Marathon doesn't actually generate the Xcode projects, the Swift Package Manager does, but I don't think the schemas are duplicated - there's an Xcode bug that makes them both appear like command line tools, but one of them is actually a Swift framework.
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@JohnSundell I think that answers my question. marathon edit
to the rescue
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Related Issues (20)
- Build into executable HOT 1
- 'make uninstall' doesn't work
- Support Swift 4.2 HOT 4
- `marathon add RecativeSwift` fails because there's no official v4 release yet HOT 1
- Script Manager Allow Remote
- "illegal hardware instruction" error message when try to edit a script
- Marathon + CLI - any ideas? HOT 1
- Swift 4.2 PM Support HOT 1
- Add package which name contains dot will break most things
- `Marathon run` causes the update of all cached Packages HOT 2
- Marathon script uses all available memory HOT 3
- Marathon only works with dependencies named the same as the Package HOT 3
- Command Line user input HOT 1
- Execution time on VM, Logging level HOT 2
- Unable to use when installing with Mint HOT 2
- URLSession dataTask does not get called HOT 1
- Unable to install using Xcode 10.2 and macOS 10.14.4 HOT 6
- Marathon install fails to find module on Linux HOT 2
- Running Marathon on macOS Catalina does not work HOT 5
- ⚠️ Heads-up: Deprecation HOT 6
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