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jnsmalm avatar jnsmalm commented on August 21, 2024

Would be nice to support these, but seems like a lot of work to make it happen. I don't feel like digging into this right now, if anyone else does let me know :-)

from pixi3d.

goldenratio avatar goldenratio commented on August 21, 2024

Attaching some additional minimal models
AnimatedMorphCube.zip

AnimatedMorphCube.glb (plain) - works well with Pixi3D
AnimatedMorphCube-meshquant.glb (KHR_mesh_quantization) - renders, but geometry is bit off
AnimatedMorphCube-meshopt.glb (EXT_meshopt_compression) - doesn't render. It needs client-side decoder. It's not a priority.

I will try dig into KHR_mesh_quantization. I suspect something to do with byteStride in gltf-parser

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MatsErdkamp avatar MatsErdkamp commented on August 21, 2024

Quickly tried to implement meshopt compression by using https://www.npmjs.com/package/meshoptimizer. Got it working for a few meshes, but some were fully bugged out. Will try do add it properly soon.

from pixi3d.

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