Comments (4)
I went to http://babylonhx.com/pixiambient/ , is the issue that it's transparent?
from pixi3d.
Not sure which problems you had, but using your code it works pretty well. Seems like you forgot one thing though, in standard-material.ts make sure you have the following code in "updateUniforms" function:
switch (light.type) {
case LightType.point: type = 1; break
case LightType.directional: type = 0; break
case LightType.spot: type = 2; break
case LightType.ambient: type = 3; break
}
Also, it will make a difference depending on the settings of the material of the object (metallic and roughness).
I'll see if I can add ambient lighting in Pixi3D soon, let me know if you have additional issues.
from pixi3d.
My code works just fine, no issues at all. I do have that part in "updateUniforms", it wouldn't work without it:
vujadin@192a3ed#diff-fc6cad664a018cca57b22da32546f5ce77ec793efc0910233439c2acca887e82
No issues at all, this was just a suggestion for adding ambient light to the framework. Closing this now...
from pixi3d.
Thanks for the help, I added your implementation to the develop branch 👍
from pixi3d.
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