Comments (14)
Wow, thats cool! Gotta try it myself! How bout the
framerate? Any animated model yet?
Original comment by [email protected]
on 6 Jun 2010 at 5:29
from andar.
No animated model for the moment. ~5fps with camaro model right now.
Original comment by [email protected]
on 7 Jun 2010 at 7:42
from andar.
ok that sounds interesting, indeed. thanks for your work.
1.- It is intended to be final
Therefor you may register a custom renderer:
void setNonARRenderer(OpenGLRenderer customRenderer)
2.- because of 1. there is no need to access the AndARRenderer.
Though I'm open to sensible API extensions/changes. Tell me if the above is
not
working for you.
Original comment by tdomhan
on 7 Jun 2010 at 11:05
- Added labels: Type-Enhancement
- Removed labels: Type-Defect
from andar.
I don't think I can use nonARRenderer. Keep in mind that I use min3d instead of
AndAR
renderer in order to render models on top of markers. I'll rethink this ASAP
anyway ;)
Original comment by [email protected]
on 7 Jun 2010 at 11:31
from andar.
Can you override ARObject to do your custom rendering on the markers? So you
would put your custom rendering code in the draw() routine of the new class.
Original comment by [email protected]
on 8 Jun 2010 at 1:03
from andar.
That's the biggest design problem. Min3d does the rendering at the render, but
AndAR does it at the object. I'm looking for a way to combine it without having
o touch the libraries code.
Stay tuned :)
Original comment by [email protected]
on 8 Jun 2010 at 3:07
from andar.
you might create a class implementing OpenGLRenderer, which calls the according
methods of the renderer of min3d. now just add this class as a "nonARRenderer".
how about that?
Original comment by tdomhan
on 8 Jun 2010 at 7:58
from andar.
I'm trying that way, gimme some hours :)
Original comment by [email protected]
on 9 Jun 2010 at 6:58
from andar.
how are things going?
I released the AndAR Model Viewer as open source btw.
http://code.google.com/p/andar/source/browse/#svn/trunk/AndARModelViewer
Original comment by tdomhan
on 10 Jun 2010 at 7:34
from andar.
Busy with other stuff :( I'll report ASAP.
Original comment by [email protected]
on 11 Jun 2010 at 8:10
from andar.
whats happened with this btw?
Original comment by [email protected]
on 5 Jan 2011 at 10:35
from andar.
I haven't developed nothing else :(
Original comment by [email protected]
on 5 Jan 2011 at 11:01
from andar.
can you give the source code to load obj file with andar without marker?
Original comment by hendyevan
on 29 Mar 2012 at 3:46
from andar.
dear juanigna...Could you use min3d with andar?
Original comment by [email protected]
on 14 Dec 2013 at 9:35
from andar.
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from andar.