Josefine's Projects
My solutions to advent of code
A personal project created with @trainlock. A website which generates bad advices from a document where we are collecting really bad advices.
A small project performed at KTH. Implementation of a carnumber validator and generator using a binary tree in Python.
Small Unity project for a Christmas treasure hunt Android app.
This is an interactive cloth simulation based on a spring-damper system. One implementation in Matlab and one in Processing. The local processing application is based on Java and the online version (with lower FPS) is based on Javascript.
A Matlab program that converts any input image into a cross stitch pattern and outputs the DMC colors to buy for the yarn. The program uses 3 different kinds of optimization in order to reduce the number of colors needed for reproduction.
An implementation of a face detection and recognition algorithm in Matlab. The algorithm is based on an approach of using PCA and Eigenfaces.
Website
Blender 3D add-on for computing tension maps
Radioactive Minesweeper, my own version of the classical minesweeper game. Developed in Processing programming language.
An interactive flocking simulation and AI game. The simulation is based on the Boid's algorithm and further extended with additional steering rules and implemented using Unity.
Different projects using OpenGL, labs in a computer graphics class at Linköping University as well as my own experimenting. Contains both a template for OpenGL in Visual Studio, object handling and a version of Phong's local reflection model using glsl.
Procedural ocean shader for Unity, including large wave displacement from wind direction, small ripple displacement from normaldistortion using noise, fresnel effect, depth rendering for foamlines and using scene height for large wave foam. Project in the course 'TNM084, Procedural Methods for Images' at Linköping University 2019.
A port of the Processing visualization language to JavaScript.
Questie: the vanilla quest helper
Rust learning and exercises
A collection of a various type of shaders in GLSL which I keep on extending when I find time to explore some new type of effect.
Game Project in Clojure
A 2D game developed in Unity during one weekend at the Skyfox Game Jam during the spring of 2019. An adventure game with inspiration from literature.
Computer graphics class TNM046 at Linköping University
Labs for course in Digital Image Processing and Analysis, TNM087, Linköping University 2018
Project in Electronic Publishing
This visualization display bechdel data of the 100 highest rated movies on IMDb. The movies are classified and visualized according to their primary genre. The aim of the visualization is to investigate if there is a connection between movie genre and the amount of movies passing the Bechdel test.
A Maya plugin that fractures objects with a base in Voronoi partitioning. With a focus on being able to further simulate the breaking of different materials, the plugin utilises a range of built-in features in Maya to create versatile breaking behaviors such as distributions using bounding boxes, spheres, disks, hand-drawn curves or particle systems.
AddOns to WoW Classic created based on jokes in Dungeons and me wanting to learn to code in Lua.