Comments (21)
sounds like a good idea. It's very doable, so I'll add it to the list.
Original comment by [email protected]
on 7 Nov 2008 at 8:36
- Changed state: Accepted
- Added labels: Priority-Low, Type-Enhancement
- Removed labels: Priority-Medium, Type-Defect
from vba-wii.
Keep in mind VBA (Windows) doesn't emulate the gyro sensor by itself. The
rom(s) must
be patched (cracked) in order to work in emus, by pressing the arrow keys for
"soft"
movement and arrow keys + B for "hard" movement. Would be cool to have this
function
though.
This is different for Kirby Tilt'n Tumble (GBC)--> VBA does in fact emulate the
accelerometer, and also would be cool to implement this function.!
Thanks for this great emulator!
Original comment by [email protected]
on 11 Nov 2008 at 12:34
from vba-wii.
thank you for add this to the todo list !!! jejeje
Original comment by [email protected]
on 13 Nov 2008 at 1:02
from vba-wii.
Can you also add rumble support, because warioware twisted also has rumble
support.
Original comment by [email protected]
on 30 Nov 2008 at 6:22
from vba-wii.
Drill Dozer also has rumble support, on that note.
Original comment by [email protected]
on 11 Dec 2008 at 7:15
from vba-wii.
the Pokémon Pinballs, whether it's GBC or GBA, also have rumble. Finally, i
remember there being a game that works with how much sun or light there is. I
wonder how we can emulate that...
Original comment by [email protected]
on 26 Jan 2009 at 5:35
from vba-wii.
that would be the Bokatai games that used a sensor for sunlight. I have to
admit, it
would be interesting.
Original comment by [email protected]
on 30 Jan 2009 at 3:03
from vba-wii.
About the sunlight, the gba/ds emulator no$gba has a switch for sunlight in
it's
settings.
Original comment by [email protected]
on 31 Jan 2009 at 11:52
from vba-wii.
[deleted comment]
from vba-wii.
Done! They all work, except Drill Dozer, Pokemon Pinballs, and other rumble
games
besides WarioWare Twisted.
Boktai, Kirby, Yoshi, Koro Koro Puzzle Happy Panechu, and WarioWare Twisted are
all
working (take that, VBA-M!).
Original comment by [email protected]
on 23 Feb 2009 at 5:40
Attachments:
from vba-wii.
Does that only put rumble, and how do you apply it?
Original comment by [email protected]
on 28 Feb 2009 at 4:15
from vba-wii.
Not just rumble. Rumble and the gyro both work in WarioWare Twisted now. A gyro
measures rotation speed. Unlike the real cartridge, the Wii Remote doesn't have
a
real gyro (yet... Wii Motion Plus has 2 gyros), so I use the change in
orientation
calculated from the accelerometers. It works fairly well.
I created the patch with Tortoise SVN, I know tortoise svn also has a function
for
applying the patch. I installed tortoise svn, devkitpro (you only need the
PowerPC
part), and the updated libraries found on this project's homepage. I then made
a
d:\wii\projects directory to put my projects in, you can call it anything. Then
inside that folder, I right clicked and chose tortoise svn > checkout. Then I
used
the svn url found on the google code page (without the read only user part),
and it
downloaded a copy of the source onto my computer. If you then right click on
the vba-
wii folder, and choose tortoise svn > apply patch, it should let you apply that
patch. You then need to start Programmer's Notepad, which is the IDE that comes
with
Devkitpro. Open the project file (I added a project file to make it easier, so
disregard the compilation instructions on the google code page) and press Alt+1
to
compile it. It will compile both a wii version and a gamecube version. If you
want to
be able to run the program from the IDE, by pressing Alt+R, you need to look
here: http://wiibrew.org/wiki/Getting_Started_with_devkitppc otherwise, you
need to find
the boot.dol file, and copy it onto your memory card.
Original comment by [email protected]
on 28 Feb 2009 at 11:56
from vba-wii.
FYI, in Programmer's Notepad you can just open the Makefile, you don't need the
project file. I'm not sure how a project file really makes it "easier"...
Original comment by [email protected]
on 4 Mar 2009 at 6:45
from vba-wii.
Original comment by [email protected]
on 11 Mar 2009 at 7:03
- Changed state: Fixed
- Added labels: Priority-High
- Removed labels: Priority-Low
from vba-wii.
This compiling a stuff seems a bit difficult to me. Will this be included in
the
latest version of VBA GX downloadable from wiibrew?
Original comment by [email protected]
on 16 Mar 2009 at 2:26
from vba-wii.
OK, Drill Dozer for GBA, and Pokemon Pinball for GBC, have been added as
requested.
So have all Gameboy Color games that support rumble. Now we just need to get
Gameboy
Player (a device for playing GBA games on a Gamecube) support working to make
Pokemon
Pinball for GBA rumble. Unfortunately Gameboy Player is largely undocumented
and
unsupported by anyone. Note that Pokemon Pinball for GBA doesn't actually
rumble on a
real GBA, only on a GameCube.
Original comment by [email protected]
on 20 Mar 2009 at 8:31
from vba-wii.
@profetylen: When the new VBA GX (1.0.8) is released, this will be included.
Original comment by [email protected]
on 29 Mar 2009 at 4:33
from vba-wii.
@azman2000: OK, thanks for your reply :D
Original comment by [email protected]
on 2 Apr 2009 at 9:35
from vba-wii.
The new version should be released soon. We are just tidying up some things
ready for
release. But the compiling stuff is actually a lot easier than you think. It's
a lot
easier than compiling for PC. Don't be scared to give it a try.
Original comment by [email protected]
on 2 Apr 2009 at 1:43
from vba-wii.
Carl Kenner, you're a freaking monster, and I love you.
Thanks for the outstanding work on the new release.
Original comment by [email protected]
on 7 Apr 2009 at 11:54
from vba-wii.
Done!
Original comment by [email protected]
on 10 Apr 2009 at 1:15
- Changed state: Completed
from vba-wii.
Related Issues (20)
- I am not sure about something HOT 1
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- ROMS won't play - they load then "No Signal" as though the Wii Crashed HOT 2
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