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Comments (21)

GoogleCodeExporter avatar GoogleCodeExporter commented on September 13, 2024
sounds like a good idea. It's very doable, so I'll add it to the list.

Original comment by [email protected] on 7 Nov 2008 at 8:36

  • Changed state: Accepted
  • Added labels: Priority-Low, Type-Enhancement
  • Removed labels: Priority-Medium, Type-Defect

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GoogleCodeExporter avatar GoogleCodeExporter commented on September 13, 2024
Keep in mind VBA (Windows) doesn't emulate the gyro sensor by itself. The 
rom(s) must
be patched (cracked) in order to work in emus, by pressing the arrow keys for 
"soft"
movement and arrow keys + B for "hard" movement. Would be cool to have this 
function
though.

This is different for Kirby Tilt'n Tumble (GBC)--> VBA does in fact emulate the
accelerometer, and also would be cool to implement this function.!

Thanks for this great emulator!

Original comment by [email protected] on 11 Nov 2008 at 12:34

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GoogleCodeExporter avatar GoogleCodeExporter commented on September 13, 2024
thank you for add this to the todo list !!! jejeje

Original comment by [email protected] on 13 Nov 2008 at 1:02

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GoogleCodeExporter avatar GoogleCodeExporter commented on September 13, 2024
Can you also add rumble support, because warioware twisted also has rumble 
support.

Original comment by [email protected] on 30 Nov 2008 at 6:22

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GoogleCodeExporter avatar GoogleCodeExporter commented on September 13, 2024
Drill Dozer also has rumble support, on that note.

Original comment by [email protected] on 11 Dec 2008 at 7:15

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GoogleCodeExporter avatar GoogleCodeExporter commented on September 13, 2024
the Pokémon Pinballs, whether it's GBC or GBA, also have rumble.  Finally, i 
remember there being a game that works with how much sun or light there is.  I 
wonder how we can emulate that...

Original comment by [email protected] on 26 Jan 2009 at 5:35

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GoogleCodeExporter avatar GoogleCodeExporter commented on September 13, 2024
that would be the Bokatai games that used a sensor for sunlight. I have to 
admit, it
would be interesting.

Original comment by [email protected] on 30 Jan 2009 at 3:03

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GoogleCodeExporter avatar GoogleCodeExporter commented on September 13, 2024
About the sunlight, the gba/ds emulator no$gba has a switch for sunlight in 
it's 
settings.

Original comment by [email protected] on 31 Jan 2009 at 11:52

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GoogleCodeExporter avatar GoogleCodeExporter commented on September 13, 2024
[deleted comment]

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GoogleCodeExporter avatar GoogleCodeExporter commented on September 13, 2024
Done! They all work, except Drill Dozer, Pokemon Pinballs, and other rumble 
games 
besides WarioWare Twisted.

Boktai, Kirby, Yoshi, Koro Koro Puzzle Happy Panechu, and WarioWare Twisted are 
all 
working (take that, VBA-M!).

Original comment by [email protected] on 23 Feb 2009 at 5:40

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GoogleCodeExporter avatar GoogleCodeExporter commented on September 13, 2024
Does that only put rumble, and how do you apply it?

Original comment by [email protected] on 28 Feb 2009 at 4:15

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GoogleCodeExporter avatar GoogleCodeExporter commented on September 13, 2024
Not just rumble. Rumble and the gyro both work in WarioWare Twisted now. A gyro 
measures rotation speed. Unlike the real cartridge, the Wii Remote doesn't have 
a 
real gyro (yet... Wii Motion Plus has 2 gyros), so I use the change in 
orientation 
calculated from the accelerometers. It works fairly well.

I created the patch with Tortoise SVN, I know tortoise svn also has a function 
for 
applying the patch. I installed tortoise svn, devkitpro (you only need the 
PowerPC 
part), and the updated libraries found on this project's homepage. I then made 
a 
d:\wii\projects directory to put my projects in, you can call it anything. Then 
inside that folder, I right clicked and chose tortoise svn > checkout. Then I 
used 
the svn url found on the google code page (without the read only user part), 
and it 
downloaded a copy of the source onto my computer. If you then right click on 
the vba-
wii folder, and choose tortoise svn > apply patch, it should let you apply that 
patch. You then need to start Programmer's Notepad, which is the IDE that comes 
with 
Devkitpro. Open the project file (I added a project file to make it easier, so 
disregard the compilation instructions on the google code page) and press Alt+1 
to 
compile it. It will compile both a wii version and a gamecube version. If you 
want to 
be able to run the program from the IDE, by pressing Alt+R, you need to look 
here: http://wiibrew.org/wiki/Getting_Started_with_devkitppc  otherwise, you 
need to find 
the boot.dol file, and copy it onto your memory card.


Original comment by [email protected] on 28 Feb 2009 at 11:56

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GoogleCodeExporter avatar GoogleCodeExporter commented on September 13, 2024
FYI, in Programmer's Notepad you can just open the Makefile, you don't need the 
project file. I'm not sure how a project file really makes it "easier"...

Original comment by [email protected] on 4 Mar 2009 at 6:45

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GoogleCodeExporter avatar GoogleCodeExporter commented on September 13, 2024

Original comment by [email protected] on 11 Mar 2009 at 7:03

  • Changed state: Fixed
  • Added labels: Priority-High
  • Removed labels: Priority-Low

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GoogleCodeExporter avatar GoogleCodeExporter commented on September 13, 2024
This compiling a stuff seems a bit difficult to me. Will this be included in 
the 
latest version of VBA GX downloadable from wiibrew?

Original comment by [email protected] on 16 Mar 2009 at 2:26

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GoogleCodeExporter avatar GoogleCodeExporter commented on September 13, 2024
OK, Drill Dozer for GBA, and Pokemon Pinball for GBC, have been added as 
requested. 
So have all Gameboy Color games that support rumble. Now we just need to get 
Gameboy 
Player (a device for playing GBA games on a Gamecube) support working to make 
Pokemon 
Pinball for GBA rumble. Unfortunately Gameboy Player is largely undocumented 
and 
unsupported by anyone. Note that Pokemon Pinball for GBA doesn't actually 
rumble on a 
real GBA, only on a GameCube.

Original comment by [email protected] on 20 Mar 2009 at 8:31

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GoogleCodeExporter avatar GoogleCodeExporter commented on September 13, 2024
@profetylen: When the new VBA GX (1.0.8) is released, this will be included.

Original comment by [email protected] on 29 Mar 2009 at 4:33

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GoogleCodeExporter avatar GoogleCodeExporter commented on September 13, 2024
@azman2000: OK, thanks for your reply :D

Original comment by [email protected] on 2 Apr 2009 at 9:35

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GoogleCodeExporter avatar GoogleCodeExporter commented on September 13, 2024
The new version should be released soon. We are just tidying up some things 
ready for 
release. But the compiling stuff is actually a lot easier than you think. It's 
a lot 
easier than compiling for PC. Don't be scared to give it a try.

Original comment by [email protected] on 2 Apr 2009 at 1:43

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GoogleCodeExporter avatar GoogleCodeExporter commented on September 13, 2024
Carl Kenner, you're a freaking monster, and I love you.

Thanks for the outstanding work on the new release.

Original comment by [email protected] on 7 Apr 2009 at 11:54

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GoogleCodeExporter avatar GoogleCodeExporter commented on September 13, 2024
Done!

Original comment by [email protected] on 10 Apr 2009 at 1:15

  • Changed state: Completed

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