Comments (4)
from socengine.
D3D11 WARNING: Live ID3D11Device at 0x02BC3584, Refcount: 2 [ STATE_CREATION WARNING #441: LIVE_DEVICE]
D3D11 WARNING: Live ID3D11Context at 0x02BC53E0, Refcount: 0, IntRef: 1 [ STATE_CREATION WARNING #2097226: LIVE_CONTEXT]
D3D11 WARNING: Live ID3DDeviceContextState at 0x02BD6C30, Refcount: 0, IntRef: 1 [ STATE_CREATION WARNING #3145742: LIVE_DEVICECONTEXTSTATE]
D3D11 WARNING: Live ID3D11BlendState at 0x02BD572C, Refcount: 0, IntRef: 1 [ STATE_CREATION WARNING #435: LIVE_BLENDSTATE]
D3D11 WARNING: Live ID3D11DepthStencilState at 0x02BD58D4, Refcount: 0, IntRef: 1 [ STATE_CREATION WARNING #436: LIVE_DEPTHSTENCILSTATE]
D3D11 WARNING: Live ID3D11RasterizerState at 0x02BDCFB4, Refcount: 0, IntRef: 1 [ STATE_CREATION WARNING #437: LIVE_RASTERIZERSTATE]
D3D11 WARNING: Live ID3D11Sampler at 0x02BDD164, Refcount: 0, IntRef: 1 [ STATE_CREATION WARNING #434: LIVE_SAMPLER]
D3D11 WARNING: Live ID3D11Query at 0x02BDD30C, Refcount: 0, IntRef: 1 [ STATE_CREATION WARNING #438: LIVE_QUERY]
D3D11 WARNING: Live IDXGISwapChain at 0x02BE09E0, Refcount: 0 [ STATE_CREATION WARNING #442: LIVE_SWAPCHAIN]
D3D11 WARNING: Live ID3D11Texture2D at 0x02BE1334, Refcount: 0, IntRef: 1 [ STATE_CREATION WARNING #425: LIVE_TEXTURE2D]
D3D11 WARNING: Live ID3D11RenderTargetView at 0x02BE1644, Refcount: 0, IntRef: 0 [ STATE_CREATION WARNING #428: LIVE_RENDERTARGETVIEW]
D3D11 WARNING: Live ID3D11RasterizerState at 0x02BE1B94, Refcount: 0, IntRef: 0 [ STATE_CREATION WARNING #437: LIVE_RASTERIZERSTATE]
D3D11 WARNING: Live ID3D11RasterizerState at 0x02BE1D44, Refcount: 0, IntRef: 0 [ STATE_CREATION WARNING #437: LIVE_RASTERIZERSTATE]
D3D11 WARNING: Live ID3D11BlendState at 0x02BDD83C, Refcount: 0, IntRef: 0 [ STATE_CREATION WARNING #435: LIVE_BLENDSTATE]
D3D11 WARNING: Live ID3D11DepthStencilState at 0x02BDD9E4, Refcount: 0, IntRef: 0 [ STATE_CREATION WARNING #436: LIVE_DEPTHSTENCILSTATE]
D3D11 WARNING: Live ID3D11DepthStencilState at 0x02BDDB8C, Refcount: 0, IntRef: 0 [ STATE_CREATION WARNING #436: LIVE_DEPTHSTENCILSTATE]
D3D11 WARNING: Live ID3D11DepthStencilState at 0x02BDDD34, Refcount: 0, IntRef: 0 [ STATE_CREATION WARNING #436: LIVE_DEPTHSTENCILSTATE]
D3D11 WARNING: Live ID3D11DepthStencilState at 0x02BDDEDC, Refcount: 0, IntRef: 0 [ STATE_CREATION WARNING #436: LIVE_DEPTHSTENCILSTATE]
D3D11 WARNING: Live ID3D11Sampler at 0x02BDE3D4, Refcount: 0, IntRef: 0 [ STATE_CREATION WARNING #434: LIVE_SAMPLER]
D3D11 WARNING: Live ID3D11Sampler at 0x02BDE57C, Refcount: 0, IntRef: 0 [ STATE_CREATION WARNING #434: LIVE_SAMPLER]
D3D11 WARNING: Live ID3D11Sampler at 0x02BDE724, Refcount: 0, IntRef: 0 [ STATE_CREATION WARNING #434: LIVE_SAMPLER]
D3D11 WARNING: Live ID3D11Sampler at 0x02BDE8CC, Refcount: 0, IntRef: 0 [ STATE_CREATION WARNING #434: LIVE_SAMPLER]
D3D11 WARNING: Live ID3D11Buffer at 0x02BDFB9C, Refcount: 0, IntRef: 0 [ STATE_CREATION WARNING #423: LIVE_BUFFER]
D3D11 WARNING: Live ID3D11Texture2D at 0x02BDFE94, Refcount: 0, IntRef: 2 [ STATE_CREATION WARNING #425: LIVE_TEXTURE2D]
D3D11 WARNING: Live ID3D11ShaderResourceView at 0x02BE01A4, Refcount: 0, IntRef: 0 [ STATE_CREATION WARNING #427: LIVE_SHADERRESOURCEVIEW]
D3D11 WARNING: Live ID3D11DepthStencilView at 0x02BE039C, Refcount: 0, IntRef: 0 [ STATE_CREATION WARNING #429: LIVE_DEPTHSTENCILVIEW]
D3D11 WARNING: Live ID3D11Texture2D at 0x02BE059C, Refcount: 0, IntRef: 2 [ STATE_CREATION WARNING #425: LIVE_TEXTURE2D]
D3D11 WARNING: Live ID3D11ShaderResourceView at 0x02BE1EF4, Refcount: 0, IntRef: 0 [ STATE_CREATION WARNING #427: LIVE_SHADERRESOURCEVIEW]
D3D11 WARNING: Live ID3D11RenderTargetView at 0x02BE28F4, Refcount: 0, IntRef: 0 [ STATE_CREATION WARNING #428: LIVE_RENDERTARGETVIEW]
D3D11 WARNING: Live ID3D11Texture2D at 0x02BE2ADC, Refcount: 0, IntRef: 1 [ STATE_CREATION WARNING #425: LIVE_TEXTURE2D]
D3D11 WARNING: Live ID3D11ShaderResourceView at 0x02BE2DEC, Refcount: 0, IntRef: 0 [ STATE_CREATION WARNING #427: LIVE_SHADERRESOURCEVIEW]
D3D11 WARNING: Live ID3D11Texture2D at 0x02BE31E4, Refcount: 0, IntRef: 1 [ STATE_CREATION WARNING #425: LIVE_TEXTURE2D]
D3D11 WARNING: Live ID3D11ShaderResourceView at 0x02BE34F4, Refcount: 0, IntRef: 0 [ STATE_CREATION WARNING #427: LIVE_SHADERRESOURCEVIEW]
D3D11 WARNING: Live ID3D11ComputeShader at 0x02BE6204, Refcount: 0, IntRef: 0 [ STATE_CREATION WARNING #2097299: LIVE_COMPUTESHADER]
D3D11 WARNING: Live ID3D11Buffer at 0x02BE64CC, Refcount: 0, IntRef: 2 [ STATE_CREATION WARNING #423: LIVE_BUFFER]
D3D11 WARNING: Live ID3D11ShaderResourceView at 0x02BE847C, Refcount: 0, IntRef: 0 [ STATE_CREATION WARNING #427: LIVE_SHADERRESOURCEVIEW]
D3D11 WARNING: Live ID3D11UnorderedAccessView at 0x02BE6CF4, Refcount: 0, IntRef: 0 [ STATE_CREATION WARNING #2097302: LIVE_UNORDEREDACCESSVIEW]
D3D11 WARNING: Live ID3D11Texture2D at 0x02BE8674, Refcount: 0, IntRef: 2 [ STATE_CREATION WARNING #425: LIVE_TEXTURE2D]
D3D11 WARNING: Live ID3D11ShaderResourceView at 0x02BE8984, Refcount: 0, IntRef: 0 [ STATE_CREATION WARNING #427: LIVE_SHADERRESOURCEVIEW]
D3D11 WARNING: Live ID3D11UnorderedAccessView at 0x02BE8B7C, Refcount: 0, IntRef: 0 [ STATE_CREATION WARNING #2097302: LIVE_UNORDEREDACCESSVIEW]
D3D11 WARNING: Live ID3D11Texture2D at 0x02BE8F2C, Refcount: 0, IntRef: 2 [ STATE_CREATION WARNING #425: LIVE_TEXTURE2D]
D3D11 WARNING: Live ID3D11ShaderResourceView at 0x02BE923C, Refcount: 0, IntRef: 0 [ STATE_CREATION WARNING #427: LIVE_SHADERRESOURCEVIEW]
D3D11 WARNING: Live ID3D11RenderTargetView at 0x02BE95FC, Refcount: 0, IntRef: 0 [ STATE_CREATION WARNING #428: LIVE_RENDERTARGETVIEW]
D3D11 WARNING: Live ID3D11Texture2D at 0x02BE97E4, Refcount: 0, IntRef: 2 [ STATE_CREATION WARNING #425: LIVE_TEXTURE2D]
D3D11 WARNING: Live ID3D11ShaderResourceView at 0x02BE9AF4, Refcount: 0, IntRef: 0 [ STATE_CREATION WARNING #427: LIVE_SHADERRESOURCEVIEW]
D3D11 WARNING: Live ID3D11RenderTargetView at 0x02BE9CEC, Refcount: 0, IntRef: 0 [ STATE_CREATION WARNING #428: LIVE_RENDERTARGETVIEW]
D3D11 WARNING: Live ID3D11Texture2D at 0x02BE9ED4, Refcount: 0, IntRef: 2 [ STATE_CREATION WARNING #425: LIVE_TEXTURE2D]
D3D11 WARNING: Live ID3D11ShaderResourceView at 0x02BEA1E4, Refcount: 0, IntRef: 0 [ STATE_CREATION WARNING #427: LIVE_SHADERRESOURCEVIEW]
D3D11 WARNING: Live ID3D11RenderTargetView at 0x02BEA3DC, Refcount: 0, IntRef: 0 [ STATE_CREATION WARNING #428: LIVE_RENDERTARGETVIEW]
D3D11 WARNING: Live ID3D11Texture2D at 0x02BEA5C4, Refcount: 0, IntRef: 2 [ STATE_CREATION WARNING #425: LIVE_TEXTURE2D]
D3D11 WARNING: Live ID3D11ShaderResourceView at 0x02BEA8D4, Refcount: 0, IntRef: 0 [ STATE_CREATION WARNING #427: LIVE_SHADERRESOURCEVIEW]
D3D11 WARNING: Live ID3D11RenderTargetView at 0x02BEAACC, Refcount: 0, IntRef: 0 [ STATE_CREATION WARNING #428: LIVE_RENDERTARGETVIEW]
D3D11 WARNING: Live ID3D11Texture2D at 0x02BEACB4, Refcount: 0, IntRef: 2 [ STATE_CREATION WARNING #425: LIVE_TEXTURE2D]
D3D11 WARNING: Live ID3D11ShaderResourceView at 0x02BEAFC4, Refcount: 0, IntRef: 0 [ STATE_CREATION WARNING #427: LIVE_SHADERRESOURCEVIEW]
D3D11 WARNING: Live ID3D11RenderTargetView at 0x02BEB1BC, Refcount: 0, IntRef: 0 [ STATE_CREATION WARNING #428: LIVE_RENDERTARGETVIEW]
D3D11 WARNING: Live ID3D11Texture2D at 0x02BEB3A4, Refcount: 0, IntRef: 2 [ STATE_CREATION WARNING #425: LIVE_TEXTURE2D]
D3D11 WARNING: Live ID3D11ShaderResourceView at 0x02BEB6B4, Refcount: 0, IntRef: 0 [ STATE_CREATION WARNING #427: LIVE_SHADERRESOURCEVIEW]
D3D11 WARNING: Live ID3D11RenderTargetView at 0x02BEB8AC, Refcount: 0, IntRef: 0 [ STATE_CREATION WARNING #428: LIVE_RENDERTARGETVIEW]
D3D11 WARNING: Live ID3D11Texture2D at 0x02BEBA94, Refcount: 0, IntRef: 2 [ STATE_CREATION WARNING #425: LIVE_TEXTURE2D]
D3D11 WARNING: Live ID3D11ShaderResourceView at 0x02BEBDA4, Refcount: 0, IntRef: 0 [ STATE_CREATION WARNING #427: LIVE_SHADERRESOURCEVIEW]
D3D11 WARNING: Live ID3D11RenderTargetView at 0x02BEBF9C, Refcount: 0, IntRef: 0 [ STATE_CREATION WARNING #428: LIVE_RENDERTARGETVIEW]
D3D11 WARNING: Live ID3D11Texture2D at 0x02BEC184, Refcount: 0, IntRef: 2 [ STATE_CREATION WARNING #425: LIVE_TEXTURE2D]
D3D11 WARNING: Live ID3D11ShaderResourceView at 0x02BEC494, Refcount: 0, IntRef: 0 [ STATE_CREATION WARNING #427: LIVE_SHADERRESOURCEVIEW]
D3D11 WARNING: Live ID3D11DepthStencilView at 0x02BEC68C, Refcount: 0, IntRef: 0 [ STATE_CREATION WARNING #429: LIVE_DEPTHSTENCILVIEW]
D3D11 WARNING: Live ID3D11Texture2D at 0x02BEC88C, Refcount: 0, IntRef: 2 [ STATE_CREATION WARNING #425: LIVE_TEXTURE2D]
D3D11 WARNING: Live ID3D11ShaderResourceView at 0x02BECB9C, Refcount: 0, IntRef: 0 [ STATE_CREATION WARNING #427: LIVE_SHADERRESOURCEVIEW]
D3D11 WARNING: Live ID3D11DepthStencilView at 0x02BECD94, Refcount: 0, IntRef: 0 [ STATE_CREATION WARNING #429: LIVE_DEPTHSTENCILVIEW]
D3D11 WARNING: Live ID3D11Buffer at 0x02BECF94, Refcount: 0, IntRef: 0 [ STATE_CREATION WARNING #423: LIVE_BUFFER]
D3D11 WARNING: Live ID3D11ComputeShader at 0x02BEFA44, Refcount: 0, IntRef: 0 [ STATE_CREATION WARNING #2097299: LIVE_COMPUTESHADER]
D3D11 WARNING: Live ID3D11Buffer at 0x02BEFD0C, Refcount: 0, IntRef: 0 [ STATE_CREATION WARNING #423: LIVE_BUFFER]
D3D11 WARNING: Live ID3D11Buffer at 0x02BF0004, Refcount: 0, IntRef: 0 [ STATE_CREATION WARNING #423: LIVE_BUFFER]
D3D11 WARNING: Live ID3D11Buffer at 0x02BF02FC, Refcount: 0, IntRef: 0 [ STATE_CREATION WARNING #423: LIVE_BUFFER]
D3D11 WARNING: Live ID3D11VertexShader at 0x02BF05F4, Refcount: 0, IntRef: 0 [ STATE_CREATION WARNING #430: LIVE_VERTEXSHADER]
D3D11 WARNING: Live ID3D11PixelShader at 0x02BF18CC, Refcount: 0, IntRef: 0 [ STATE_CREATION WARNING #432: LIVE_PIXELSHADER]
D3D11 WARNING: Live ID3D11Texture2D at 0x02BF363C, Refcount: 0, IntRef: 2 [ STATE_CREATION WARNING #425: LIVE_TEXTURE2D]
D3D11 WARNING: Live ID3D11ShaderResourceView at 0x02BF394C, Refcount: 0, IntRef: 0 [ STATE_CREATION WARNING #427: LIVE_SHADERRESOURCEVIEW]
D3D11 WARNING: Live ID3D11UnorderedAccessView at 0x02BF3B44, Refcount: 0, IntRef: 0 [ STATE_CREATION WARNING #2097302: LIVE_UNORDEREDACCESSVIEW]
D3D11 WARNING: Live ID3D11VertexShader at 0x02BF2BA4, Refcount: 0, IntRef: 0 [ STATE_CREATION WARNING #430: LIVE_VERTEXSHADER]
D3D11 WARNING: Live ID3D11InputLayout at 0x02BF2E74, Refcount: 0, IntRef: 0 [ STATE_CREATION WARNING #433: LIVE_INPUTLAYOUT]
D3D11 WARNING: Live ID3D11PixelShader at 0x02BF63EC, Refcount: 0, IntRef: 0 [ STATE_CREATION WARNING #432: LIVE_PIXELSHADER]
D3D11 WARNING: Live ID3D11VertexShader at 0x02C16BDC, Refcount: 0, IntRef: 0 [ STATE_CREATION WARNING #430: LIVE_VERTEXSHADER]
D3D11 WARNING: Live ID3D11InputLayout at 0x02C18874, Refcount: 0, IntRef: 0 [ STATE_CREATION WARNING #433: LIVE_INPUTLAYOUT]
D3D11 WARNING: Live ID3D11PixelShader at 0x02C16324, Refcount: 0, IntRef: 0 [ STATE_CREATION WARNING #432: LIVE_PIXELSHADER]
D3D11 WARNING: Live ID3D11PixelShader at 0x02C1B4B4, Refcount: 0, IntRef: 0 [ STATE_CREATION WARNING #432: LIVE_PIXELSHADER]
D3D11 WARNING: Live ID3D11Buffer at 0x02C2154C, Refcount: 0, IntRef: 1 [ STATE_CREATION WARNING #423: LIVE_BUFFER]
D3D11 WARNING: Live ID3D11ShaderResourceView at 0x02C1867C, Refcount: 0, IntRef: 0 [ STATE_CREATION WARNING #427: LIVE_SHADERRESOURCEVIEW]
D3D11 WARNING: Live ID3D11Buffer at 0x02C21844, Refcount: 0, IntRef: 1 [ STATE_CREATION WARNING #423: LIVE_BUFFER]
D3D11 WARNING: Live ID3D11ShaderResourceView at 0x02C17E9C, Refcount: 0, IntRef: 0 [ STATE_CREATION WARNING #427: LIVE_SHADERRESOURCEVIEW]
D3D11 WARNING: Live ID3D11Buffer at 0x02C284A4, Refcount: 0, IntRef: 1 [ STATE_CREATION WARNING #423: LIVE_BUFFER]
D3D11 WARNING: Live ID3D11ShaderResourceView at 0x02C18A6C, Refcount: 0, IntRef: 0 [ STATE_CREATION WARNING #427: LIVE_SHADERRESOURCEVIEW]
D3D11 WARNING: Live ID3D11Buffer at 0x02C2879C, Refcount: 0, IntRef: 1 [ STATE_CREATION WARNING #423: LIVE_BUFFER]
D3D11 WARNING: Live ID3D11ShaderResourceView at 0x02C18094, Refcount: 0, IntRef: 0 [ STATE_CREATION WARNING #427: LIVE_SHADERRESOURCEVIEW]
D3D11 WARNING: Live ID3D11Buffer at 0x02C28A94, Refcount: 0, IntRef: 1 [ STATE_CREATION WARNING #423: LIVE_BUFFER]
D3D11 WARNING: Live ID3D11ShaderResourceView at 0x02C1963C, Refcount: 0, IntRef: 0 [ STATE_CREATION WARNING #427: LIVE_SHADERRESOURCEVIEW]
D3D11 WARNING: Live ID3D11Buffer at 0x02C25F54, Refcount: 0, IntRef: 1 [ STATE_CREATION WARNING #423: LIVE_BUFFER]
D3D11 WARNING: Live ID3D11ShaderResourceView at 0x02C18C64, Refcount: 0, IntRef: 0 [ STATE_CREATION WARNING #427: LIVE_SHADERRESOURCEVIEW]
D3D11 WARNING: Live ID3D11Buffer at 0x02C2624C, Refcount: 0, IntRef: 1 [ STATE_CREATION WARNING #423: LIVE_BUFFER]
D3D11 WARNING: Live ID3D11ShaderResourceView at 0x02C1828C, Refcount: 0, IntRef: 0 [ STATE_CREATION WARNING #427: LIVE_SHADERRESOURCEVIEW]
D3D11 WARNING: Live ID3D11Buffer at 0x02C26544, Refcount: 0, IntRef: 1 [ STATE_CREATION WARNING #423: LIVE_BUFFER]
D3D11 WARNING: Live ID3D11ShaderResourceView at 0x02C19834, Refcount: 0, IntRef: 0 [ STATE_CREATION WARNING #427: LIVE_SHADERRESOURCEVIEW]
D3D11 WARNING: Live ID3D11Buffer at 0x02C27044, Refcount: 0, IntRef: 1 [ STATE_CREATION WARNING #423: LIVE_BUFFER]
D3D11 WARNING: Live ID3D11ShaderResourceView at 0x02C17CA4, Refcount: 0, IntRef: 0 [ STATE_CREATION WARNING #427: LIVE_SHADERRESOURCEVIEW]
D3D11 WARNING: Live ID3D11Buffer at 0x02C2733C, Refcount: 0, IntRef: 1 [ STATE_CREATION WARNING #423: LIVE_BUFFER]
D3D11 WARNING: Live ID3D11ShaderResourceView at 0x02C2A254, Refcount: 0, IntRef: 0 [ STATE_CREATION WARNING #427: LIVE_SHADERRESOURCEVIEW]
D3D11 WARNING: Live ID3D11Buffer at 0x02C27634, Refcount: 0, IntRef: 0 [ STATE_CREATION WARNING #423: LIVE_BUFFER]
D3D11 WARNING: Live ID3D11Buffer at 0x02C2C9F4, Refcount: 0, IntRef: 1 [ STATE_CREATION WARNING #423: LIVE_BUFFER]
D3D11 WARNING: Live ID3D11ShaderResourceView at 0x02C29684, Refcount: 0, IntRef: 0 [ STATE_CREATION WARNING #427: LIVE_SHADERRESOURCEVIEW]
D3D11 WARNING: Live ID3D11Buffer at 0x02C2C6EC, Refcount: 0, IntRef: 1 [ STATE_CREATION WARNING #423: LIVE_BUFFER]
D3D11 WARNING: Live ID3D11ShaderResourceView at 0x02C29E64, Refcount: 0, IntRef: 0 [ STATE_CREATION WARNING #427: LIVE_SHADERRESOURCEVIEW]
D3D11 WARNING: Live ID3D11Buffer at 0x02C2AEAC, Refcount: 0, IntRef: 1 [ STATE_CREATION WARNING #423: LIVE_BUFFER]
D3D11 WARNING: Live ID3D11ShaderResourceView at 0x02C2987C, Refcount: 0, IntRef: 0 [ STATE_CREATION WARNING #427: LIVE_SHADERRESOURCEVIEW]
D3D11 WARNING: Live ID3D11Buffer at 0x02C2B7C4, Refcount: 0, IntRef: 1 [ STATE_CREATION WARNING #423: LIVE_BUFFER]
D3D11 WARNING: Live ID3D11ShaderResourceView at 0x02C2AA34, Refcount: 0, IntRef: 0 [ STATE_CREATION WARNING #427: LIVE_SHADERRESOURCEVIEW]
D3D11 WARNING: Live ID3D11Buffer at 0x02C2B4BC, Refcount: 0, IntRef: 1 [ STATE_CREATION WARNING #423: LIVE_BUFFER]
D3D11 WARNING: Live ID3D11ShaderResourceView at 0x02C29A74, Refcount: 0, IntRef: 0 [ STATE_CREATION WARNING #427: LIVE_SHADERRESOURCEVIEW]
D3D11 WARNING: Live ID3D11Buffer at 0x02C2B1B4, Refcount: 0, IntRef: 1 [ STATE_CREATION WARNING #423: LIVE_BUFFER]
D3D11 WARNING: Live ID3D11ShaderResourceView at 0x02C2AC2C, Refcount: 0, IntRef: 0 [ STATE_CREATION WARNING #427: LIVE_SHADERRESOURCEVIEW]
D3D11 WARNING: Live ID3D11Texture2D at 0x02C23F74, Refcount: 0, IntRef: 2 [ STATE_CREATION WARNING #425: LIVE_TEXTURE2D]
D3D11 WARNING: Live ID3D11ShaderResourceView at 0x02C2948C, Refcount: 0, IntRef: 0 [ STATE_CREATION WARNING #427: LIVE_SHADERRESOURCEVIEW]
D3D11 WARNING: Live ID3D11RenderTargetView at 0x02C30B34, Refcount: 0, IntRef: 0 [ STATE_CREATION WARNING #428: LIVE_RENDERTARGETVIEW]
D3D11 WARNING: Live ID3D11PixelShader at 0x02C1BD6C, Refcount: 0, IntRef: 0 [ STATE_CREATION WARNING #432: LIVE_PIXELSHADER]
D3D11 WARNING: Live ID3D11PixelShader at 0x02C1D1C4, Refcount: 0, IntRef: 0 [ STATE_CREATION WARNING #432: LIVE_PIXELSHADER]
D3D11 WARNING: Live ID3D11Buffer at 0x02C3A87C, Refcount: 0, IntRef: 0 [ STATE_CREATION WARNING #423: LIVE_BUFFER]
D3D11 WARNING: Live ID3D11Texture2D at 0x02C37BC4, Refcount: 1, IntRef: 1 [ STATE_CREATION WARNING #425: LIVE_TEXTURE2D]
D3D11 WARNING: Live ID3D11ShaderResourceView at 0x02C4365C, Refcount: 0, IntRef: 0 [ STATE_CREATION WARNING #427: LIVE_SHADERRESOURCEVIEW]
D3D11 WARNING: Live ID3D11VertexShader at 0x02C1D4AC, Refcount: 0, IntRef: 0 [ STATE_CREATION WARNING #430: LIVE_VERTEXSHADER]
D3D11 WARNING: Live ID3D11InputLayout at 0x02C3E554, Refcount: 0, IntRef: 0 [ STATE_CREATION WARNING #433: LIVE_INPUTLAYOUT]
D3D11 WARNING: Live ID3D11PixelShader at 0x02C1C624, Refcount: 0, IntRef: 0 [ STATE_CREATION WARNING #432: LIVE_PIXELSHADER]
D3D11 WARNING: Live ID3D11Buffer at 0x02C3D8FC, Refcount: 0, IntRef: 0 [ STATE_CREATION WARNING #423: LIVE_BUFFER]
D3D11 WARNING: Live ID3D11Buffer at 0x02C3C9D4, Refcount: 0, IntRef: 0 [ STATE_CREATION WARNING #423: LIVE_BUFFER]
D3D11 WARNING: Live ID3D11Buffer at 0x02C3DC04, Refcount: 0, IntRef: 0 [ STATE_CREATION WARNING #423: LIVE_BUFFER]
D3D11 WARNING: Live ID3D11Buffer at 0x02C3B49C, Refcount: 0, IntRef: 0 [ STATE_CREATION WARNING #423: LIVE_BUFFER]
D3D11 WARNING: Live ID3D11Buffer at 0x02C3B194, Refcount: 0, IntRef: 0 [ STATE_CREATION WARNING #423: LIVE_BUFFER]
D3D11 WARNING: Live ID3D11Buffer at 0x02C3A26C, Refcount: 0, IntRef: 0 [ STATE_CREATION WARNING #423: LIVE_BUFFER]
D3D11 WARNING: Live ID3D11Buffer at 0x02C3BAAC, Refcount: 0, IntRef: 0 [ STATE_CREATION WARNING #423: LIVE_BUFFER]
D3D11 WARNING: Live ID3D11Buffer at 0x02C3C3C4, Refcount: 0, IntRef: 0 [ STATE_CREATION WARNING #423: LIVE_BUFFER]
D3D11 WARNING: Live ID3D11Buffer at 0x02C3CFE4, Refcount: 0, IntRef: 0 [ STATE_CREATION WARNING #423: LIVE_BUFFER]
D3D11 WARNING: Live ID3D11Buffer at 0x02C3AB84, Refcount: 0, IntRef: 0 [ STATE_CREATION WARNING #423: LIVE_BUFFER]
D3D11 WARNING: Live ID3D11Texture2D at 0x02C391DC, Refcount: 0, IntRef: 1 [ STATE_CREATION WARNING #425: LIVE_TEXTURE2D]
D3D11 WARNING: Live ID3D11Context : 1 [ STATE_CREATION WARNING #422: LIVE_OBJECT_SUMMARY]
D3D11 WARNING: Live ID3DDeviceContextState : 1 [ STATE_CREATION WARNING #422: LIVE_OBJECT_SUMMARY]
D3D11 WARNING: Live ID3D11BlendState : 2 [ STATE_CREATION WARNING #422: LIVE_OBJECT_SUMMARY]
D3D11 WARNING: Live ID3D11DepthStencilState : 5 [ STATE_CREATION WARNING #422: LIVE_OBJECT_SUMMARY]
D3D11 WARNING: Live ID3D11RasterizerState : 3 [ STATE_CREATION WARNING #422: LIVE_OBJECT_SUMMARY]
D3D11 WARNING: Live ID3D11Sampler : 5 [ STATE_CREATION WARNING #422: LIVE_OBJECT_SUMMARY]
D3D11 WARNING: Live ID3D11Query : 1 [ STATE_CREATION WARNING #422: LIVE_OBJECT_SUMMARY]
D3D11 WARNING: Live IDXGISwapChain : 1 [ STATE_CREATION WARNING #422: LIVE_OBJECT_SUMMARY]
D3D11 WARNING: Live ID3D11Texture2D : 19 [ STATE_CREATION WARNING #422: LIVE_OBJECT_SUMMARY]
D3D11 WARNING: Live ID3D11RenderTargetView : 10 [ STATE_CREATION WARNING #422: LIVE_OBJECT_SUMMARY]
D3D11 WARNING: Live ID3D11Buffer : 34 [ STATE_CREATION WARNING #422: LIVE_OBJECT_SUMMARY]
D3D11 WARNING: Live ID3D11ShaderResourceView : 34 [ STATE_CREATION WARNING #422: LIVE_OBJECT_SUMMARY]
D3D11 WARNING: Live ID3D11DepthStencilView : 3 [ STATE_CREATION WARNING #422: LIVE_OBJECT_SUMMARY]
D3D11 WARNING: Live ID3D11ComputeShader : 2 [ STATE_CREATION WARNING #422: LIVE_OBJECT_SUMMARY]
D3D11 WARNING: Live ID3D11UnorderedAccessView : 3 [ STATE_CREATION WARNING #422: LIVE_OBJECT_SUMMARY]
D3D11 WARNING: Live ID3D11VertexShader : 4 [ STATE_CREATION WARNING #422: LIVE_OBJECT_SUMMARY]
D3D11 WARNING: Live ID3D11PixelShader : 7 [ STATE_CREATION WARNING #422: LIVE_OBJECT_SUMMARY]
D3D11 WARNING: Live ID3D11InputLayout : 3 [ STATE_CREATION WARNING #422: LIVE_OBJECT_SUMMARY]
from socengine.
전부 다 잡음.
귀찮아서 Destroy를 명시적으로 처리를 안해줬는데 그걸 구현했다 -_-.
from socengine.
This issue was moved to TeamSOC/SOCEngine#84
from socengine.
Related Issues (20)
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- fbx-conv의 libpng, zlib의 .lib가 없는 문제 HOT 1
- Sponza Test 필요 HOT 2
- SOCTestProject에서 libfbxsdk-md.lib 링크를 요구하는데 추가 디렉토리에 경로가 없어서 링크 에러 HOT 1
- SOCTestProject에서 ShaderFactory.hpp가 제대로 작동하지 않는 문제 HOT 1
- 파이썬에서 UTF-8을 못 읽은 문제 HOT 1
- Mesh에서 WorldBound 계산하는 문제 수정 HOT 2
- VectorIndexer에서 중복되어 있는 Object 추가 시 예외/오류를 출력하지 않는 문제 HOT 1
- Rotation Matrix가 제대로 계산되있지 않은 문제 HOT 2
- AlphaTest Mesh의 MSAA 처리시 Depth Map 작성 버그 HOT 1
- Engine::RunScene 정리 필요 HOT 1
- RenderQueue 기능을 제대로 활용하지 못하는 문제 HOT 4
- 리펙토링 HOT 3
- Deferred Irradiance Volume HOT 2
- 프로젝트 빌드가 제대로 안되는 문제 HOT 4
- Motion Blur가 제대로 적용되지 않는 문제 HOT 2
- Importer 강화 HOT 3
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