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Jim Chan's Projects

arch icon arch

A high-performance C# based Archetype & Chunks Entity Component System (ECS) with optional multithreading.

arch.extended icon arch.extended

Extensions for Arch with some useful features like Systems, Source Generator and Utils.

bepuphysics2 icon bepuphysics2

Pure C# 3D real time physics simulation library, now with a higher version number.

blazor3d icon blazor3d

Examples of using the Blazor component that displays 3D things :) Blazor + ThreeJS = Blazor3D

blazor3d-core icon blazor3d-core

Blazor component that displays 3D things :) Blazor + ThreeJS = Blazor3D

bulletsharpunity3d icon bulletsharpunity3d

A fork of the BulletSharp project to make the Bullet Physics Engine usable from C# code in Unity3d

deno icon deno

A secure JavaScript and TypeScript runtime

engine icon engine

Cocos Creator is a complete package of game development tools and workflow, including a game engine, resource management, scene editing, game preview, debug and publish one project to multiple platforms.

entityselection icon entityselection

A fork of @JonasDeM's EntitySelection package. Modified for runtime use and compatibility with Entities 1.2.0

et icon et

Unity3D Client And C# Server Framework

fastscriptreload icon fastscriptreload

Hot Reload implementation for Unity. Iterate on code insanely fast without breaking play session. Supports any editor. 1. Play 2. Make change 3. See results

gitignore icon gitignore

A collection of useful .gitignore templates

graphics icon graphics

Unity Graphics - Including Scriptable Render Pipeline

graphy icon graphy

Graphy is the ultimate, easy to use, feature packed FPS counter, stats monitor and debugger for your Unity project.

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