Comments (3)
The problem here is that the TextField
reacts to, and consumes, the KeyDown event, while clickable
reacts to KeyUp events.
The fix is probably to either have the textfield also consume the KeyUp for any consumed KeyDown, or for clickable
to ignore KeyUp events whose KeyDown it didn't receive.
from compose-multiplatform.
Since this is an issue upstream, please report it in the Android bug tracker: https://issuetracker.google.com/issues?q=status:open%20componentid:612128&s=created_time:desc
from compose-multiplatform.
Thank you for your response and the detailed explanation. With this information, I should be able to work around the issue in my project. Your help is much appreciated.
I have reported the bug to the Google Issue Tracker at https://issuetracker.google.com/issues/335342650
from compose-multiplatform.
Related Issues (20)
- Compose 1.6.2 iOS ComposeContainer memory leak HOT 2
- ComposeUIViewController don't Update View HOT 2
- TextField cannot input in ExposedDropdownMenuBox, when ExposedDropdownMenu is expanded HOT 4
- 🚀 Low-code tools to speed up and ease app development HOT 1
- java.lang.SecurityException: SHA-256 digest error for org/bouncycastle/operator/OperatorCreationException.class HOT 2
- [IOS-Simulator] TextField Text Cursor Jumps Around After Using CMD+A then Delete to clear all text preventing further text input.
- Using `ComposeScene`s with anything but `MainUIDispatcher` results in a deadlock HOT 19
- Generate XCFramework with UI, resources and dependencies HOT 2
- Remove compose ui fallback from LocalViewModelStoreOwner HOT 3
- Kotlin/Wasm responsive layout HOT 7
- Support text hyphenation HOT 1
- How to monitor finger position like touch_down\touch_move on Android platform?
- Brush.linearGradient don't work HOT 1
- Order of accessibility nodes is wrong HOT 1
- When targeting Android for a KMP project using `Coil 3.0.0-alpha06`, attempting to use `.toBitmap()` and `.asComposeImageBitmap()` results in `Unresolved reference` HOT 2
- Consider removing `Unconfined` dispatcher as default `CoroutineContext` for `ComposeScene` creation HOT 1
- Consider adding a boolean to disable `GlobalSnapshotManager.ensureStarted()` call during scene creation
- PressInteraction.Cancel is sent on mouse press and drag outside surface HOT 1
- Are there any good suggestions about using compose to generate UI through drag and drop and output the code to the local? HOT 5
- Erratic window focus behavior HOT 1
Recommend Projects
-
React
A declarative, efficient, and flexible JavaScript library for building user interfaces.
-
Vue.js
🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
-
Typescript
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
-
TensorFlow
An Open Source Machine Learning Framework for Everyone
-
Django
The Web framework for perfectionists with deadlines.
-
Laravel
A PHP framework for web artisans
-
D3
Bring data to life with SVG, Canvas and HTML. 📊📈🎉
-
Recommend Topics
-
javascript
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
-
web
Some thing interesting about web. New door for the world.
-
server
A server is a program made to process requests and deliver data to clients.
-
Machine learning
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
-
Visualization
Some thing interesting about visualization, use data art
-
Game
Some thing interesting about game, make everyone happy.
Recommend Org
-
Facebook
We are working to build community through open source technology. NB: members must have two-factor auth.
-
Microsoft
Open source projects and samples from Microsoft.
-
Google
Google ❤️ Open Source for everyone.
-
Alibaba
Alibaba Open Source for everyone
-
D3
Data-Driven Documents codes.
-
Tencent
China tencent open source team.
from compose-multiplatform.