Comments (11)
I tried wrapping the options I wanted to click in a div element and bringing it forward using zindex to no avail
from virtualjoystick.js.
See dual.html it contains a way to validate if a given NJ joystick position is valide or not
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I submitted a pull request, please review
from virtualjoystick.js.
FYI dual.html shows me a blank page in Chrome
from virtualjoystick.js.
Try it on mobile
On Jan 29, 2014 5:32 PM, "h3rb" [email protected] wrote:
FYI dual.html shows me a blank page in Chrome
Reply to this email directly or view it on GitHubhttps://github.com//issues/24#issuecomment-33601535
.
from virtualjoystick.js.
Or with touch event emulation in Chrome
On Jan 29, 2014 5:40 PM, [email protected] wrote:
Try it on mobile
On Jan 29, 2014 5:32 PM, "h3rb" [email protected] wrote:FYI dual.html shows me a blank page in Chrome
Reply to this email directly or view it on GitHubhttps://github.com//issues/24#issuecomment-33601535
.
from virtualjoystick.js.
Well, that's not really a viable option right now so I added the functionality I needed and created a pull request.
from virtualjoystick.js.
i dont understand why you cant use that
from virtualjoystick.js.
I'm not sure why it comes up with a blank page and no errors either. I am not sure how to simulate touch environment, but in the end my additions, though they limited the values of x,y, did not solve the problem, what did solve the problem was removing the "relative" style option required for the container which is set by virtualkeyboard.js near line 14, after doing that (and turning off region checking features I added) things seem to work within the container only, which was desired.
from virtualjoystick.js.
well why not look harder. this feature is able to do exactly what you
descibed in the first email
On Wed, Jan 29, 2014 at 8:35 PM, h3rb [email protected] wrote:
I'm not sure why it comes up with a blank page and no errors either. I am
not sure how to simulate touch environment, but in the end my additions,
though they limited the values of x,y, did not solve the problem, what did
solve the problem was removing the "relative" style option required for the
container which is set by virtualkeyboard.js near line 14, after doing that
(and turning off region checking features I added) things seem to work
within the container only, which was desired.Reply to this email directly or view it on GitHubhttps://github.com//issues/24#issuecomment-33621195
.
from virtualjoystick.js.
the issue is that it assigned it to be relative when i needed an absolute, perhaps a new feature could be changing the positioning of the resulting container, or leaving the css alone there and let the user set it in the style
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Related Issues (20)
- issue with click event HOT 2
- Wrong coordinates when placing other DOM elements before the container element
- Tag/Release HOT 2
- determine the width of the control window HOT 1
- Lock joystick base in a specific place HOT 3
- Added support for Stationary joystick Base... HOT 3
- Setting maximum radius of stick travel HOT 8
- [enhancement] Add missing bower.json. HOT 3
- Wrong coordinates when using a container HOT 5
- How does fire button work ? HOT 1
- Compatible with html5 and jquery
- Dual joystick example bug on safari and chrome IOS
- Missing DispatchEvent for OnTouchMove
- Cannot restrict area with dual joystick
- Missing "up" when the mouse go out and return to window.
- joystick.addEventListener must work for mouse up/down
- Set event listener passive option to false
- _virtualjoystick2 not a constructor
- inconsistent base position across browser
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