Jelle Vermandere's Projects
The working files for the Algorithms course taught at the KU Leuven
Tools to generate 2D and 3D objects
Python tools to align multisensory datasessions
Python tools to complete meshes and poinclouds
a c# Implementation of The Geomapi framework to capture and manage (XR) Geomatic data
Implicit Feature Network (IF-Net) - Codebase
Implicit Feature Network (IF-Net) for Texture Completion - Codebase.
Config files for my GitHub profile.
Homepage
A game made to help the students
Tools to apply images to meshes in 3D space
Code for PartNet: A Recursive Part Decomposition Network for Fine-grained and Hierarchical Shape Segmentation
A base template for creating new python packages, with configured actions workflow
Tools to segment a scene into distinct objects.
Semantically unwrap 3D scenes to better preserve texture continuity
Official Implementation for "TEXTure: Text-Guided Texturing of 3D Shapes"
Deep Hough Voting for 3D Object Detection in Point Clouds
[CVPR 2024 Highlight] XCube: Large-Scale 3D Generative Modeling using Sparse Voxel Hierarchies
The main Unity project of the XR Data interaction application