Comments (3)
Hey @s00500, I've added a function MergeFn
that allows you to specify your own collision behaviour rather than needing to copy/paste the whole Merge
function.
In order to remove non-unique items from the arrays that merge I would instead use a map[interface{}]struct{}
to reference each item.
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WOW this is great, thanks very much =D
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In case anyone is interested in how my collision function now looks:
func colisionFunction(source, dest interface{}) interface{} {
destArr, destIsArray := dest.([]interface{})
sourceArr, sourceIsArray := source.([]interface{})
if destIsArray {
if sourceIsArray {
for _, sourceElement := range sourceArr {
exists := false
for _, destElement := range destArr {
if sourceElement == destElement {
exists = true
break
}
}
if !exists {
destArr = append(destArr, sourceElement)
}
}
return destArr
}
exists := false
for _, destElement := range destArr {
if source == destElement {
exists = true
break
}
}
if exists {
return destArr
}
return append(destArr, source)
}
if sourceIsArray {
exists := false
for _, sourceElement := range sourceArr {
if dest == sourceElement {
exists = true
break
}
}
if exists {
return sourceArr
}
return append(sourceArr, dest)
}
if dest == source {
return dest
}
return []interface{}{dest, source}
}
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Related Issues (20)
- unable to process array of struct HOT 5
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- Path/Search does not work with arrays HOT 2
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- to byte[] diff error? HOT 4
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