Comments (4)
Can you make a more visual mock-up of what you’re describing? I’m about to reopen this project and rewrite likely using react & typescript. A lot of my problem with this project was “JavaScript fatigue.” I’d really like to continue work on it.
I’ve got a pretty big project I’m closing up in the next few months and this will be on full burn again. :)
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Hi! Nice to hear back from you! With this I mean something like in my own project:
You see the "tabs" at the top? So you can switch between mechs and there is no need to scroll up and down (which makes it a lot more convenient on tablets in my view).
from battletech-tools.
Oh, and my project is here btw:
https://github.com/ClanWolf/ASCard
Lots of ugly JS, I guess... :)
from battletech-tools.
Cool! I bet something like that can be implemented.Sorry I missed this issue... it must have slipped through. I've been working on this beast: https://savaged.us 94K lines of TS and TSX code
My goal is to keep have a fully offline capable PWA. I'll likely be adding Google Drive sync for multi-device sharing (as well as export/import json files)
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Related Issues (20)
- Search by Unit Type
- Wolf's Dragoons Force Selection
- Command Formation Not Displayed HOT 6
- Usability on large displays HOT 6
- Printing Units take too much space HOT 2
- Sprint value miscalculation for jump-capable units
- Suggestion - lance/star/level building by setting the type first HOT 1
- Aerospace Formations HOT 1
- TSM interaction with Heat HOT 3
- Issues adding mechs to Lance HOT 3
- Cavalry Lance broken in AS roster HOT 2
- Engine Crit Spaces HOT 1
- Command Lance (Ground Formation Type / Missing) HOT 2
- Incorrect Alpha Strike damage values in 'Mech Creator.
- Fire Support lance missing HOT 2
- Pilot SPA bug HOT 1
- Pilot SPA costing PVs
- Alpha Strike “Available Bonuses” are allowing invalid Ground Formation Types”
- Alpha Strike: Overheating mechs have incorrect TMM / move / sprint values when overheated
- Alpha Strike forcepack quick add adds the wrong or no mechs on some forcepacks HOT 2
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