Joshua's Projects
Assets used to create my multiple 2D Games
Starter Kit for WebVR using A-Frame and Preact.
Xamarin + Azure demo contact list feature Azure AD B2C, Functions, & CosmosDB.
Third person survival game (tutorial) series for Unreal Engine 4.
Cross-platform .NET sample microservices and container based application that runs on Linux Windows and macOS. Powered by .NET 5, Docker Containers and Azure Kubernetes Services. Supports Visual Studio, VS for Mac and CLI based environments with Docker CLI, dotnet CLI, VS Code or any other code editor.
The GitHub Game Off 2012 is a game jam / hackathon / coding challenge to create an open source a web-based game
A list of popular/awesome videos games, add-on, maps, etc. hosted on GitHub. Any genre - text adventures, educational games...
Google VR SDK for Unity
Code for Unity development on Oculus+SoftKinetic application
Code for Unity development on Unity 5.1.3p2+Oculus Rift DK2+SoftKinetic application with AVPro plugin to assist video playing
For Integration purposes
Code for Unity development on Unity 5.1.3p2+Oculus Rift DK2+SoftKinetic application with AVPro plugin to assist video playing, with 3Deception audio for additional audio effects, and starting work on shaders rendering to relieve performance stress on CPU
To recreate a bug filed in Xamarin Forms
LD42 Project backup
Lemma is an immersive first-person parkour game. Every parkour move has the potential to modify the environment. Surfaces pop in and out of existence at will.
This is an Endless-Run theme game with a story concept of "Light Your Will". In short, life is a short journey, not a destination. We constantly more/run in life, avoiding obstacles, growing in faith in things we hope and believe in. It is a dark world out there, it is the hope and faith in us that directs us in life.
This is a UE4.13 version of LightYourWill with VR locomotion techniques and interactable 3D widgets.
Initial setup with Unreal 4 and GitHub desktop
This is a starting example of combining the UE4 VR template with level transitions. The idea is to combine this with LightYourWill so that we can have a VR lobby and users can choose whichever training levels they would like to practice or play. Support is still only with DK2 and the infrared camera or CV! with the Oculus camera. No support for Vive and room-scale tracking yet.
A POC demonstrating the capabilities of Microsoft MAUI framework in a cross-platform app
My spin-out from the Next.js learning sample
Phaser is a fun, free and fast 2D game framework for making HTML5 games for desktop and mobile web browsers, supporting Canvas and WebGL rendering.
My Unity sandbox thrown in the mix with ideas and industry standard design patterns.
My .NET sandbox thrown in the mix with useful design patterns and principles with real world examples. This is constant remainder in the importance to identify the correct pattern to solve every problem instead of devising a custom strategy every time.
:raised_hands: React compatibility layer for Preact.
Testing out creating a Web blog with Django